more changes relative to incorrect use of activegroupid

This commit is contained in:
UbitUmarov
2016-08-05 15:19:42 +01:00
parent ab7619292f
commit 23578635df
10 changed files with 95 additions and 48 deletions

View File

@@ -171,7 +171,7 @@ namespace OpenSim.Region.Framework.Tests
//Assert.That((retrievedItem1.CurrentPermissions & (uint)OpenMetaverse.PermissionMask.All) == (uint)OpenMetaverse.PermissionMask.All);
// Rez the object
scene.RezObject(sp2.ControllingClient, retrievedItem1.ID, Vector3.Zero, Vector3.Zero, UUID.Zero, 0, false, false, false, UUID.Zero);
scene.RezObject(sp2.ControllingClient, retrievedItem1.ID, UUID.Zero, Vector3.Zero, Vector3.Zero, UUID.Zero, 0, false, false, false, UUID.Zero);
SceneObjectGroup sog = scene.GetSceneObjectGroup("SomeObject");
Assert.That(sog, Is.Not.Null);