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some cleanup
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@@ -703,33 +703,6 @@ namespace OpenSim.Region.Framework.Scenes
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get { return m_scriptAccessPin; }
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set { m_scriptAccessPin = (int)value; }
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}
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private SceneObjectPart m_PlaySoundMasterPrim = null;
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public SceneObjectPart PlaySoundMasterPrim
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{
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get { return m_PlaySoundMasterPrim; }
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set { m_PlaySoundMasterPrim = value; }
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}
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private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
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public List<SceneObjectPart> PlaySoundSlavePrims
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{
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get { return m_PlaySoundSlavePrims; }
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set { m_PlaySoundSlavePrims = value; }
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}
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private SceneObjectPart m_LoopSoundMasterPrim = null;
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public SceneObjectPart LoopSoundMasterPrim
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{
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get { return m_LoopSoundMasterPrim; }
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set { m_LoopSoundMasterPrim = value; }
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}
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private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
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public List<SceneObjectPart> LoopSoundSlavePrims
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{
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get { return m_LoopSoundSlavePrims; }
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set { m_LoopSoundSlavePrims = value; }
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}
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public Byte[] TextureAnimation
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{
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@@ -2714,18 +2687,6 @@ namespace OpenSim.Region.Framework.Scenes
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return newRot;
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}
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public void MoveToTarget(Vector3 target, float tau)
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{
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if (tau > 0)
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{
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ParentGroup.MoveToTarget(target, tau);
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}
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else
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{
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StopMoveToTarget();
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}
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}
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/// <summary>
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/// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
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/// </summary>
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@@ -4139,11 +4100,6 @@ namespace OpenSim.Region.Framework.Scenes
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SetText(text);
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}
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public void StopMoveToTarget()
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{
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ParentGroup.StopMoveToTarget();
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}
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public void StoreUndoState(ObjectChangeType change)
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{
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lock (m_UndoLock)
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