some cleanup

This commit is contained in:
UbitUmarov
2019-01-21 12:59:32 +00:00
parent 44d6746f40
commit 237cf1ced6
3 changed files with 28 additions and 112 deletions

View File

@@ -703,33 +703,6 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_scriptAccessPin; }
set { m_scriptAccessPin = (int)value; }
}
private SceneObjectPart m_PlaySoundMasterPrim = null;
public SceneObjectPart PlaySoundMasterPrim
{
get { return m_PlaySoundMasterPrim; }
set { m_PlaySoundMasterPrim = value; }
}
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> PlaySoundSlavePrims
{
get { return m_PlaySoundSlavePrims; }
set { m_PlaySoundSlavePrims = value; }
}
private SceneObjectPart m_LoopSoundMasterPrim = null;
public SceneObjectPart LoopSoundMasterPrim
{
get { return m_LoopSoundMasterPrim; }
set { m_LoopSoundMasterPrim = value; }
}
private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> LoopSoundSlavePrims
{
get { return m_LoopSoundSlavePrims; }
set { m_LoopSoundSlavePrims = value; }
}
public Byte[] TextureAnimation
{
@@ -2714,18 +2687,6 @@ namespace OpenSim.Region.Framework.Scenes
return newRot;
}
public void MoveToTarget(Vector3 target, float tau)
{
if (tau > 0)
{
ParentGroup.MoveToTarget(target, tau);
}
else
{
StopMoveToTarget();
}
}
/// <summary>
/// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
/// </summary>
@@ -4139,11 +4100,6 @@ namespace OpenSim.Region.Framework.Scenes
SetText(text);
}
public void StopMoveToTarget()
{
ParentGroup.StopMoveToTarget();
}
public void StoreUndoState(ObjectChangeType change)
{
lock (m_UndoLock)