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https://github.com/opensim/opensim.git
synced 2026-07-31 13:55:35 +08:00
Formatting cleanup.
This commit is contained in:
@@ -532,8 +532,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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LLUUID.TryParse(id, out keyID);
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m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
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return;
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}
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public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
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@@ -543,14 +541,12 @@ namespace OpenSim.Region.ScriptEngine.Common
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LLUUID.TryParse(id, out keyID);
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m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
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return;
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}
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public void llSensorRemove()
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{
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m_host.AddScriptLPS(1);
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m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.UnSetSenseRepeaterEvents(m_localID, m_itemID);
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return;
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}
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public string resolveName(LLUUID objecUUID)
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@@ -762,7 +758,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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m_host.AddScriptLPS(1);
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World.DeleteSceneObjectGroup(m_host.ParentGroup);
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return;
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}
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public double llGround(LSL_Types.Vector3 offset)
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@@ -849,7 +844,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_host.SetAxisRotation(statusrotationaxis, value);
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}
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return;
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}
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public LSL_Types.LSLInteger llGetStatus(int status)
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@@ -921,7 +915,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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tmp.Z = (float)scale.z;
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part.Scale = tmp;
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part.SendFullUpdateToAllClients();
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return;
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}
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public LSL_Types.Vector3 llGetScale()
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@@ -2139,12 +2132,12 @@ namespace OpenSim.Region.ScriptEngine.Common
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if (World.m_innerScene.ScenePresences.ContainsKey(m_host.TaskInventory[invItemID].PermsGranter))
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{
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ScenePresence presence = World.m_innerScene.ScenePresences[m_host.TaskInventory[invItemID].PermsGranter];
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// Do NOT try to parse LLUUID, animations cannot be triggered by ID
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LLUUID animID=InventoryKey(anim, (int)AssetType.Animation);
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if (animID == LLUUID.Zero)
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presence.AddAnimation(anim);
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else
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presence.AddAnimation(animID);
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// Do NOT try to parse LLUUID, animations cannot be triggered by ID
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LLUUID animID=InventoryKey(anim, (int)AssetType.Animation);
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if (animID == LLUUID.Zero)
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presence.AddAnimation(anim);
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else
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presence.AddAnimation(animID);
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}
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}
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}
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@@ -2170,15 +2163,15 @@ namespace OpenSim.Region.ScriptEngine.Common
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}
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if (animID == LLUUID.Zero)
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return;
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return;
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if (World.m_innerScene.ScenePresences.ContainsKey(m_host.TaskInventory[invItemID].PermsGranter))
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{
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ScenePresence presence = World.m_innerScene.ScenePresences[m_host.TaskInventory[invItemID].PermsGranter];
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if (animID == LLUUID.Zero)
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presence.RemoveAnimation(anim);
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else
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presence.RemoveAnimation(animID);
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if (animID == LLUUID.Zero)
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presence.RemoveAnimation(anim);
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else
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presence.RemoveAnimation(animID);
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}
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}
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}
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@@ -2547,7 +2540,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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public void llSetScriptState(string name, int run)
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{
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LLUUID item;
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ScriptManager sm;
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IScript script = null;
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@@ -2576,11 +2568,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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if (script == null)
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ShoutError("llSetScriptState: script "+name+" not found");
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// If we didn;t find it, then it's safe to
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// If we didn't find it, then it's safe to
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// assume it is not running.
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return;
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}
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public double llGetEnergy()
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@@ -4083,7 +4072,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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break;
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// Xantor 03-May-2008
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// Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture
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// Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture
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// "" = default texture.
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TEXTURE:
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LLUUID tkey = LLUUID.Zero;
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@@ -4363,7 +4352,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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public void llResetOtherScript(string name)
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{
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LLUUID item;
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ScriptManager sm;
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IScript script = null;
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@@ -4382,16 +4370,12 @@ namespace OpenSim.Region.ScriptEngine.Common
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if (script == null)
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ShoutError("llResetOtherScript: script "+name+" not found");
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// If we didn;t find it, then it's safe to
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// If we didn't find it, then it's safe to
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// assume it is not running.
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return;
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}
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public LSL_Types.LSLInteger llGetScriptState(string name)
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{
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LLUUID item;
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ScriptManager sm;
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IScript script = null;
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@@ -4417,11 +4401,10 @@ namespace OpenSim.Region.ScriptEngine.Common
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if (script == null)
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ShoutError("llGetScriptState: script "+name+" not found");
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// If we didn;t find it, then it's safe to
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// If we didn't find it, then it's safe to
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// assume it is not running.
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return 0;
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}
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public void llRemoteLoadScript()
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@@ -4503,27 +4486,26 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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if ((partInst.LinkNum + 1) == linknumber)
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{
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part=partInst;
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part = partInst;
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break;
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}
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}
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}
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else
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{
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part=m_host;
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part = m_host;
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}
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if (part == null)
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return;
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int idx = 0;
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int idx=0;
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while(idx < rules.Length)
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while (idx < rules.Length)
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{
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int code=Convert.ToInt32(rules.Data[idx++]);
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int code = Convert.ToInt32(rules.Data[idx++]);
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int remain=rules.Length-idx;
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int remain = rules.Length - idx;
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int face;
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LSL_Types.Vector3 v;
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@@ -4586,7 +4568,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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SetScale(part, v);
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break;
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}
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}
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}
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@@ -4847,7 +4828,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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switch(code)
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{
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case 2: // PRIM_MATERIAL
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res.Add(new LSL_Types.LSLInteger(m_host.Material));
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res.Add(new LSL_Types.LSLInteger(m_host.Material));
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break;
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case 3: // PRIM_PHYSICS
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@@ -4890,7 +4871,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_host.RotationOffset.W));
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break;
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case 9: // PRIM_TYPE
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case 9: // PRIM_TYPE
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// TODO--------------
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res.Add(new LSL_Types.LSLInteger(0));
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break;
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@@ -4934,7 +4915,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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res.Add(new LSL_Types.LSLFloat((texcolor.A * 255) / 255));
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break;
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case 19: // PRIM_BUMP_SHINY
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case 19: // PRIM_BUMP_SHINY
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// TODO--------------
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if (remain < 1)
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return res;
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@@ -4945,7 +4926,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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res.Add(new LSL_Types.LSLInteger(0));
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break;
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case 20: // PRIM_FULLBRIGHT
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case 20: // PRIM_FULLBRIGHT
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// TODO--------------
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if (remain < 1)
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return res;
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@@ -4955,7 +4936,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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res.Add(new LSL_Types.LSLInteger(0));
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break;
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case 21: // PRIM_FLEXIBLE
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case 21: // PRIM_FLEXIBLE
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PrimitiveBaseShape shape = m_host.Shape;
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if (shape.FlexiEntry)
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@@ -4972,7 +4953,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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shape.FlexiForceZ));
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break;
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case 22: // PRIM_TEXGEN
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case 22: // PRIM_TEXGEN
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// TODO--------------
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// (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
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if (remain < 1)
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@@ -4983,7 +4964,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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res.Add(new LSL_Types.LSLInteger(0));
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break;
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case 23: // PRIM_POINT_LIGHT:
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case 23: // PRIM_POINT_LIGHT:
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shape = m_host.Shape;
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if (shape.LightEntry)
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@@ -4998,7 +4979,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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res.Add(new LSL_Types.LSLFloat(shape.LightFalloff)); // falloff
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break;
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case 24: // PRIM_GLOW
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case 24: // PRIM_GLOW
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// TODO--------------
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if (remain < 1)
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return res;
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@@ -5141,7 +5122,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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public string llIntegerToBase64(int number)
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{
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// uninitialized string
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char[] imdt = new char[8];
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@@ -5160,7 +5140,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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imdt[0] = i2ctable[number>>26 & 0x3F];
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return new string(imdt);
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}
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// <summary>
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@@ -5206,7 +5185,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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public LSL_Types.LSLInteger llBase64ToInteger(string str)
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{
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int number = 0;
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int digit;
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@@ -5263,7 +5241,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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// ignore trailing padding
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return number;
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}
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public double llGetGMTclock()
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@@ -5334,7 +5311,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list separators, LSL_Types.list spacers)
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{
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int beginning = 0;
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int srclen = src.Length;
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int seplen = separators.Length;
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@@ -5456,7 +5432,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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}
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return tokens;
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}
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public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
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@@ -1157,10 +1157,10 @@ namespace OpenSim.Region.ScriptEngine.Common
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return new LSLString(d);
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}
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public static implicit operator Vector3(LSLString s)
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{
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return new Vector3(s.m_string);
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}
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public static implicit operator Vector3(LSLString s)
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{
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return new Vector3(s.m_string);
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}
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#endregion
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@@ -1287,15 +1287,15 @@ namespace OpenSim.Region.ScriptEngine.Common
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return (double)i.value;
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}
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public static bool operator true(LSLInteger i)
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{
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return i.value != 0;
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}
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public static bool operator true(LSLInteger i)
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{
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return i.value != 0;
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}
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public static bool operator false(LSLInteger i)
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{
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return i.value == 0;
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}
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public static bool operator false(LSLInteger i)
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{
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return i.value == 0;
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}
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#region Overriders
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