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* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
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@@ -341,7 +341,7 @@ namespace OpenSim.Client.MXP.PacketHandler
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m_log.Debug("[MXP ClientStack]: Adding ClientView to Scene...");
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scene.ClientManager.Add(client.CircuitCode, client);
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scene.ClientManager.Add(client.AgentId, client.RemoteEndPoint, client);
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m_log.Debug("[MXP ClientStack]: Added ClientView to Scene.");
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