* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection

* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close()
* Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients
* Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
This commit is contained in:
John Hurliman
2009-10-13 14:50:03 -07:00
parent c893761319
commit 23a334b9f5
21 changed files with 317 additions and 335 deletions

View File

@@ -341,7 +341,7 @@ namespace OpenSim.Client.MXP.PacketHandler
m_log.Debug("[MXP ClientStack]: Adding ClientView to Scene...");
scene.ClientManager.Add(client.CircuitCode, client);
scene.ClientManager.Add(client.AgentId, client.RemoteEndPoint, client);
m_log.Debug("[MXP ClientStack]: Added ClientView to Scene.");