add osSetTerrainTextures(LSL_List textures, LSL_Integer types) to set terrain textures for legacy viewers it types == 0 or 2; textures for new viewers if types == 1 or 2 or PBR materials if types == 1 (untested :( )

This commit is contained in:
UbitUmarov
2025-05-06 01:29:24 +01:00
parent c9b4d3374f
commit 23ad195e7a
6 changed files with 174 additions and 13 deletions

View File

@@ -996,13 +996,15 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
}
else
{
userdata = new UserData();
userdata.Id = uuid;
userdata.FirstName = "Unknown";
userdata.LastName = uuid.ToString();
userdata.HomeURL = string.Empty;
userdata.IsUnknownUser = true;
userdata.HasGridUserTried = false;
userdata = new UserData
{
Id = uuid,
FirstName = "Unknown",
LastName = uuid.ToString(),
HomeURL = string.Empty,
IsUnknownUser = true,
HasGridUserTried = false
};
}
if (!userdata.HasGridUserTried)

View File

@@ -228,7 +228,104 @@ namespace OpenSim.Region.CoreModules.World.Estate
public void setEstateTerrainBaseTexture(int level, UUID texture)
{
SetEstateTerrainBaseTexture(null, level, texture);
if (texture.IsZero())
return;
switch (level)
{
case 0:
Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
break;
case 1:
Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture;
break;
case 2:
Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture;
break;
case 3:
Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
break;
default:
return;
}
Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange();
sendRegionHandshakeToAll();
}
public void SetEstateTerrainTextures(List<UUID> ids, int types)
{
switch(types)
{
case 2:
if (ids[0].IsNotZero())
{
Scene.RegionInfo.RegionSettings.TerrainTexture1 = ids[0];
Scene.RegionInfo.RegionSettings.TerrainPBR1 = ids[0];
}
if (ids[1].IsNotZero())
{
Scene.RegionInfo.RegionSettings.TerrainTexture2 = ids[1];
Scene.RegionInfo.RegionSettings.TerrainPBR2 = ids[1];
}
if (ids[2].IsNotZero())
{
Scene.RegionInfo.RegionSettings.TerrainTexture3 = ids[2];
Scene.RegionInfo.RegionSettings.TerrainPBR3 = ids[2];
}
if (ids[3].IsNotZero())
{
Scene.RegionInfo.RegionSettings.TerrainTexture4 = ids[3];
Scene.RegionInfo.RegionSettings.TerrainPBR4 = ids[3];
}
break;
case 1:
if (ids[0].IsNotZero())
{
Scene.RegionInfo.RegionSettings.TerrainPBR1 = ids[0];
}
if (ids[1].IsNotZero())
{
Scene.RegionInfo.RegionSettings.TerrainPBR2 = ids[1];
}
if (ids[2].IsNotZero())
{
Scene.RegionInfo.RegionSettings.TerrainPBR3 = ids[2];
}
if (ids[3].IsNotZero())
{
Scene.RegionInfo.RegionSettings.TerrainPBR4 = ids[3];
}
break;
case 0:
if (ids[0].IsNotZero())
{
Scene.RegionInfo.RegionSettings.TerrainTexture1 = ids[0];
}
if (ids[1].IsNotZero())
{
Scene.RegionInfo.RegionSettings.TerrainTexture2 = ids[1];
}
if (ids[2].IsNotZero())
{
Scene.RegionInfo.RegionSettings.TerrainTexture3 = ids[2];
}
if (ids[3].IsNotZero())
{
Scene.RegionInfo.RegionSettings.TerrainTexture4 = ids[3];
}
break;
default:
return;
}
Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange();
sendRegionHandshakeToAll();
}
public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue)

View File

@@ -29,6 +29,7 @@ using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using System.Collections.Generic;
namespace OpenSim.Region.Framework.Interfaces
{
@@ -63,6 +64,7 @@ namespace OpenSim.Region.Framework.Interfaces
void TriggerRegionInfoChange();
void setEstateTerrainBaseTexture(int level, UUID texture);
void SetEstateTerrainTextures(List<UUID> textureIDs, int types);
void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
/// <summary>

View File

@@ -4106,7 +4106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
/// <summary>
/// Sets terrain texture
/// Sets terrain texture for legacy viewers and map
/// </summary>
/// <param name="level"></param>
/// <param name="texture"></param>
@@ -4115,16 +4115,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
if (level < 0 || level > 3)
return;
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
if(estate == null)
return;
if (!UUID.TryParse(texture, out UUID textureID))
return;
CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture");
if (!World.Permissions.IsGod(m_host.OwnerID))
CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture");
if (World.Permissions.IsGod(m_host.OwnerID))
estate.setEstateTerrainBaseTexture(level, textureID);
}
/// Sets terrain texture for legacy viewers and map
/// if types is 0, sets textures for older viewers and map
/// if types is 1 sets materials or textures for new viewers
/// if types is 2 sets textures for both kinds
/// </summary>
/// <param name="textures"></param>
/// <param name="legacy"></param>
/// <returns></returns>
public void osSetTerrainTextures(LSL_List textures, LSL_Integer types)
{
if(textures.Length != 4)
return;
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
if(estate == null)
return;
if (!World.Permissions.IsGod(m_host.OwnerID))
CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture");
List<UUID> ids = new(4);
int changes = 0;
for(int i = 0; i < textures.Length; i++)
{
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
estate?.setEstateTerrainBaseTexture(level, textureID);
string u = textures.GetStrictLSLStringItem(i);
if(string.IsNullOrEmpty(u))
ids.Add(UUID.Zero);
else
{
if (!UUID.TryParse(u, out UUID id))
{
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(u);
if (item != null && (item.Type == (int)AssetType.Texture || item.Type == (int)AssetType.Material))
id = item.AssetID;
else
{
OSSLShoutError($"Invalid key in osSetTerrainTextures texture {i}");
return;
}
}
ids.Add(id);
if(changes == 0 && id.IsNotZero())
changes++;
}
}
if(changes == 0)
return;
estate.SetEstateTerrainTextures(ids, types.value);
}
/// <summary>

View File

@@ -581,6 +581,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
//ApiDesc Sets the terrain texture for a given level.
void osSetTerrainTexture(int level, LSL_Key texture);
//ApiDesc Sets terrain textures for legacy viewers it types == 0 or 2, textures for new viewers it types == 1 or 2 or PBR materials if types == 1
void osSetTerrainTextures(LSL_List textures, LSL_Integer types);
//ApiDesc Sets the texture low and high values for a given region corner.
void osSetTerrainTextureHeight(int corner, double low, double high);

View File

@@ -1104,6 +1104,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osSetTerrainTexture(level, texture);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void osSetTerrainTextures(LSL_List textures, LSL_Integer types)
{
m_OSSL_Functions.osSetTerrainTextures(textures, types);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void osSetTerrainTextureHeight(int corner, double low, double high)
{