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add osSetTerrainTextures(LSL_List textures, LSL_Integer types) to set terrain textures for legacy viewers it types == 0 or 2; textures for new viewers if types == 1 or 2 or PBR materials if types == 1 (untested :( )
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@@ -996,13 +996,15 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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}
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else
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{
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userdata = new UserData();
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userdata.Id = uuid;
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userdata.FirstName = "Unknown";
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userdata.LastName = uuid.ToString();
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userdata.HomeURL = string.Empty;
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userdata.IsUnknownUser = true;
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userdata.HasGridUserTried = false;
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userdata = new UserData
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{
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Id = uuid,
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FirstName = "Unknown",
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LastName = uuid.ToString(),
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HomeURL = string.Empty,
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IsUnknownUser = true,
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HasGridUserTried = false
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};
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}
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if (!userdata.HasGridUserTried)
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@@ -228,7 +228,104 @@ namespace OpenSim.Region.CoreModules.World.Estate
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public void setEstateTerrainBaseTexture(int level, UUID texture)
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{
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SetEstateTerrainBaseTexture(null, level, texture);
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if (texture.IsZero())
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return;
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switch (level)
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{
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case 0:
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Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
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break;
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case 1:
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Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture;
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break;
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case 2:
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Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture;
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break;
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case 3:
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Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
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break;
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default:
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return;
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}
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Scene.RegionInfo.RegionSettings.Save();
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TriggerRegionInfoChange();
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sendRegionHandshakeToAll();
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}
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public void SetEstateTerrainTextures(List<UUID> ids, int types)
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{
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switch(types)
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{
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case 2:
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if (ids[0].IsNotZero())
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{
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Scene.RegionInfo.RegionSettings.TerrainTexture1 = ids[0];
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Scene.RegionInfo.RegionSettings.TerrainPBR1 = ids[0];
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}
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if (ids[1].IsNotZero())
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{
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Scene.RegionInfo.RegionSettings.TerrainTexture2 = ids[1];
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Scene.RegionInfo.RegionSettings.TerrainPBR2 = ids[1];
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}
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if (ids[2].IsNotZero())
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{
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Scene.RegionInfo.RegionSettings.TerrainTexture3 = ids[2];
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Scene.RegionInfo.RegionSettings.TerrainPBR3 = ids[2];
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}
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if (ids[3].IsNotZero())
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{
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Scene.RegionInfo.RegionSettings.TerrainTexture4 = ids[3];
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Scene.RegionInfo.RegionSettings.TerrainPBR4 = ids[3];
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}
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break;
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case 1:
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if (ids[0].IsNotZero())
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{
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Scene.RegionInfo.RegionSettings.TerrainPBR1 = ids[0];
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}
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if (ids[1].IsNotZero())
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{
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Scene.RegionInfo.RegionSettings.TerrainPBR2 = ids[1];
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}
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if (ids[2].IsNotZero())
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{
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Scene.RegionInfo.RegionSettings.TerrainPBR3 = ids[2];
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}
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if (ids[3].IsNotZero())
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{
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Scene.RegionInfo.RegionSettings.TerrainPBR4 = ids[3];
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}
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break;
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case 0:
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if (ids[0].IsNotZero())
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{
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Scene.RegionInfo.RegionSettings.TerrainTexture1 = ids[0];
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}
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if (ids[1].IsNotZero())
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{
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Scene.RegionInfo.RegionSettings.TerrainTexture2 = ids[1];
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}
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if (ids[2].IsNotZero())
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{
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Scene.RegionInfo.RegionSettings.TerrainTexture3 = ids[2];
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}
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if (ids[3].IsNotZero())
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{
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Scene.RegionInfo.RegionSettings.TerrainTexture4 = ids[3];
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}
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break;
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default:
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return;
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}
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Scene.RegionInfo.RegionSettings.Save();
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TriggerRegionInfoChange();
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sendRegionHandshakeToAll();
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}
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public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue)
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