diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index b7f4303ec1..29a6478e62 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -328,7 +328,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments if (!Enabled) return false; - return AttachObjectInternal(sp, group, attachmentPt, silent, addToInventory, true, append); + return AttachObjectInternal(sp, group, attachmentPt, silent, addToInventory, false, append); } /// diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5337835325..911a3e4fc9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2739,7 +2739,10 @@ namespace OpenSim.Region.Framework.Scenes // "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); RootPrim.RemFlag(PrimFlags.TemporaryOnRez); - + + // We must currently not resume scripts at this stage since AttachmentsModule does not have the + // information that this is due to a teleport/border cross rather than an ordinary attachment. + // We currently do this in Scene.MakeRootAgent() instead. if (AttachmentsModule != null) AttachmentsModule.AttachObject(sp, grp, 0, false, false, true); } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 27325c554c..847df03bce 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -3203,6 +3203,10 @@ namespace OpenSim.Region.Framework.Scenes /// public void SetScriptEvents(UUID scriptid, int events) { +// m_log.DebugFormat( +// "[SCENE OBJECT PART]: Set script events for script with id {0} on {1}/{2} to {3} in {4}", +// scriptid, Name, ParentGroup.Name, events, ParentGroup.Scene.Name); + // scriptEvents oldparts; lock (m_scriptEvents) { diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6591fef7b5..4930a396ba 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -968,6 +968,28 @@ namespace OpenSim.Region.Framework.Scenes Scene.AttachmentsModule.RezAttachments(this); }); } + else + { + // We need to restart scripts here so that they receive the correct changed events (CHANGED_TELEPORT + // and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently + // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are + // not transporting the required data. + lock (m_attachments) + { + if (HasAttachments()) + { + m_log.DebugFormat( + "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); + + // Resume scripts + foreach (SceneObjectGroup sog in m_attachments) + { + sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); + sog.ResumeScripts(); + } + } + } + } // send the animations of the other presences to me m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)