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synced 2026-08-06 17:32:42 +08:00
Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not being persisted.
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@@ -57,7 +57,7 @@ namespace OpenSim.Region.Environment.Modules
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public bool TryGetAvatarAppearance(LLUUID avatarId, out AvatarAppearance appearance)
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{
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//should only let one thread at a time do this part
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EventWaitHandle waitHandle = null;
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bool fetchInProgress = false;
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@@ -99,7 +99,6 @@ namespace OpenSim.Region.Environment.Modules
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waitHandle = null;
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return false;
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}
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}
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else
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{
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@@ -144,7 +143,7 @@ namespace OpenSim.Region.Environment.Modules
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m_fetchesInProgress.Remove(avatarId);
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waitHandle.Set();
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}
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// waitHandle.Close();
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// waitHandle.Close();
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waitHandle = null;
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return true;
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}
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@@ -158,7 +157,7 @@ namespace OpenSim.Region.Environment.Modules
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m_fetchesInProgress.Remove(avatarId);
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waitHandle.Set();
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}
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//waitHandle.Close();
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//waitHandle.Close();
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waitHandle = null;
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return false;
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}
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@@ -179,7 +178,6 @@ namespace OpenSim.Region.Environment.Modules
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private AvatarAppearance CheckDatabase(LLUUID avatarId)
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{
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AvatarAppearance appearance = null;
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//check db
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if (m_enablePersist)
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{
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if (m_appearanceMapper.TryGetValue(avatarId.UUID, out appearance))
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@@ -198,13 +196,11 @@ namespace OpenSim.Region.Environment.Modules
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private AvatarAppearance CheckCache(LLUUID avatarId)
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{
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AvatarAppearance appearance = null;
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//check cache
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lock (m_avatarsAppearance)
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{
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if (m_avatarsAppearance.ContainsKey(avatarId))
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{
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appearance = m_avatarsAppearance[avatarId];
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// return true;
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}
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}
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return appearance;
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@@ -212,10 +208,8 @@ namespace OpenSim.Region.Environment.Modules
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public void Initialise(Scene scene, IConfigSource source)
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{
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scene.RegisterModuleInterface<IAvatarFactory>(this);
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scene.EventManager.OnNewClient += NewClient;
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scene.RegisterModuleInterface<IAvatarFactory>(this);
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scene.EventManager.OnNewClient += NewClient;
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if (m_scene == null)
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{
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@@ -277,32 +271,39 @@ namespace OpenSim.Region.Environment.Modules
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{
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if (profile.RootFolder != null)
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{
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//Todo look up the assetid from the inventory cache for each itemId that is in AvatarWearingArgs
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// then store assetid and itemId and wearable type in a database
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foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
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if (m_avatarsAppearance.ContainsKey(clientView.AgentId))
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{
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if (wear.Type < 13)
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AvatarAppearance avatAppearance = null;
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lock (m_avatarsAppearance)
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{
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LLUUID assetId;
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avatAppearance = m_avatarsAppearance[clientView.AgentId];
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}
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InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID);
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if (baseItem != null)
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foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
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{
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if (wear.Type < 13)
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{
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assetId = baseItem.assetID;
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if (m_avatarsAppearance.ContainsKey(clientView.AgentId))
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if (wear.ItemID == LLUUID.Zero)
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{
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AvatarAppearance avatAppearance = null;
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lock (m_avatarsAppearance)
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{
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avatAppearance = m_avatarsAppearance[clientView.AgentId];
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}
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avatAppearance.Wearables[wear.Type].AssetID = assetId;
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avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
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avatAppearance.Wearables[wear.Type].ItemID = LLUUID.Zero;
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avatAppearance.Wearables[wear.Type].AssetID = LLUUID.Zero;
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UpdateDatabase(clientView.AgentId, avatAppearance);
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}
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else
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{
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LLUUID assetId;
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InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID);
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if (baseItem != null)
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{
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assetId = baseItem.assetID;
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avatAppearance.Wearables[wear.Type].AssetID = assetId;
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avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
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UpdateDatabase(clientView.AgentId, avatAppearance);
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}
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}
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}
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}
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}
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