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Remove the old asset cache and local services and the configurations for them
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@@ -219,7 +219,6 @@ namespace OpenSim
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config.Set("startup_console_commands_file", String.Empty);
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config.Set("shutdown_console_commands_file", String.Empty);
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config.Set("DefaultScriptEngine", "XEngine");
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config.Set("asset_database", "default");
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config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
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// life doesn't really work without this
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config.Set("EventQueue", true);
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@@ -237,11 +236,7 @@ namespace OpenSim
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config.Set("inventory_source", "");
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config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("user_source", "");
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config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("asset_source", "URI=file:Asset.db,version=3");
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config.Set("LibrariesXMLFile", string.Format(".{0}inventory{0}Libraries.xml", Path.DirectorySeparatorChar));
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config.Set("AssetSetsXMLFile", string.Format(".{0}assets{0}AssetSets.xml", Path.DirectorySeparatorChar));
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config.Set("dump_assets_to_file", false);
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}
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{
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@@ -292,10 +287,6 @@ namespace OpenSim
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= startupConfig.GetString("storage_connection_string");
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m_configSettings.EstateConnectionString
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= startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString);
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m_configSettings.AssetStorage
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= startupConfig.GetString("asset_database");
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m_configSettings.AssetCache
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= startupConfig.GetString("AssetCache", "OpenSim.Framework.Communications.Cache.AssetCache");
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m_configSettings.ClientstackDll
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= startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
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}
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@@ -310,16 +301,11 @@ namespace OpenSim
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m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source");
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m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin");
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m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source");
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m_configSettings.StandaloneAssetPlugin = standaloneConfig.GetString("asset_plugin");
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m_configSettings.StandaloneAssetSource = standaloneConfig.GetString("asset_source");
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m_configSettings.LibrariesXMLFile = standaloneConfig.GetString("LibrariesXMLFile");
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m_configSettings.AssetSetsXMLFile = standaloneConfig.GetString("AssetSetsXMLFile");
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m_configSettings.DumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false);
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}
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m_networkServersInfo.loadFromConfiguration(m_config.Source);
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}
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}
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}
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}
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