mantis 8908: use the prim idea of running animations, (by name or by key) on llStopObjectAnimation(), ignoring the prim inventory (unlike sl?)

This commit is contained in:
UbitUmarov
2021-07-15 22:05:04 +01:00
parent cf0b1b1840
commit 2408ce790a
2 changed files with 38 additions and 5 deletions

View File

@@ -4192,11 +4192,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llStopObjectAnimation(string anim)
{
UUID animID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, anim, AssetType.Animation);
if (animID == UUID.Zero)
animID = DefaultAvatarAnimations.GetDefaultAnimation(anim);
if (animID != UUID.Zero)
m_host.RemoveAnimation(animID);
m_host.RemoveAnimation(anim);
}
public LSL_List llGetObjectAnimationNames()