Merge branch 'master' into bigmerge

Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
This commit is contained in:
Melanie
2011-11-04 01:18:37 +00:00
27 changed files with 430 additions and 239 deletions

View File

@@ -45,7 +45,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
private const int DEBUG_CHANNEL = 2147483647;
private bool m_enabled = true;
private int m_saydistance = 30;
private int m_saydistance = 20;
private int m_shoutdistance = 100;
private int m_whisperdistance = 10;
private List<Scene> m_scenes = new List<Scene>();
@@ -242,7 +242,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
foreach (Scene s in m_scenes)
{
s.ForEachScenePresence(
// This should use ForEachClient, but clients don't have a position.
// If camera is moved into client, then camera position can be used
s.ForEachRootScenePresence(
delegate(ScenePresence presence)
{
ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
@@ -306,12 +308,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
if (c.Scene != null)
{
((Scene)c.Scene).ForEachRootScenePresence
((Scene)c.Scene).ForEachRootClient
(
delegate(ScenePresence presence)
delegate(IClientAPI client)
{
IClientAPI client = presence.ControllingClient;
// don't forward SayOwner chat from objects to
// non-owner agents
if ((c.Type == ChatTypeEnum.Owner) &&
@@ -321,7 +321,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
(byte)sourceType, (byte)ChatAudibleLevel.Fully);
receiverIDs.Add(presence.UUID);
receiverIDs.Add(client.AgentId);
}
);
(c.Scene as Scene).EventManager.TriggerOnChatToClients(

View File

@@ -98,9 +98,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
public void SendGeneralAlert(string message)
{
m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
m_scene.ForEachRootClient(delegate(IClientAPI client)
{
presence.ControllingClient.SendAlertMessage(message);
client.SendAlertMessage(message);
});
}
@@ -162,9 +162,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
public void SendNotificationToUsersInRegion(
UUID fromAvatarID, string fromAvatarName, string message)
{
m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
m_scene.ForEachRootClient(delegate(IClientAPI client)
{
presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
client.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
});
}

View File

@@ -145,58 +145,39 @@ namespace OpenSim.Region.CoreModules.World.LightShare
param.Add(mBlock);
return param;
}
public void SendProfileToClient(ScenePresence presence)
public void SendProfileToClient(IClientAPI client)
{
SendProfileToClient(client, m_scene.RegionInfo.WindlightSettings);
}
public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
{
IClientAPI client = presence.ControllingClient;
if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
{
if (presence.IsChildAgent == false)
{
List<byte[]> param = compileWindlightSettings(m_scene.RegionInfo.WindlightSettings);
client.SendGenericMessage("Windlight", param);
}
}
else
{
//We probably don't want to spam chat with this.. probably
//m_log.Debug("[WINDLIGHT]: Module disabled");
}
}
public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl)
{
IClientAPI client = presence.ControllingClient;
if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
{
if (presence.IsChildAgent == false)
{
List<byte[]> param = compileWindlightSettings(wl);
client.SendGenericMessage("Windlight", param);
}
}
else
{
//We probably don't want to spam chat with this.. probably
//m_log.Debug("[WINDLIGHT]: Module disabled");
List<byte[]> param = compileWindlightSettings(wl);
client.SendGenericMessage("Windlight", param);
}
}
private void EventManager_OnMakeRootAgent(ScenePresence presence)
{
if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
SendProfileToClient(presence);
SendProfileToClient(presence.ControllingClient);
}
private void EventManager_OnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID pUUID)
{
ScenePresence Sc;
if (m_scene.TryGetScenePresence(pUUID,out Sc))
{
SendProfileToClient(Sc,wl);
}
IClientAPI client;
m_scene.TryGetClient(pUUID, out client);
SendProfileToClient(client, wl);
}
private void EventManager_OnSaveNewWindlightProfile()
{
if (m_scene.RegionInfo.WindlightSettings.valid)
m_scene.ForEachScenePresence(SendProfileToClient);
m_scene.ForEachRootClient(SendProfileToClient);
}
public void PostInitialise()

View File

@@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
private Queue m_pendingQ;
private Scene m_scene;
private int m_whisperdistance = 10;
private int m_saydistance = 30;
private int m_saydistance = 20;
private int m_shoutdistance = 100;
#region IRegionModule Members

View File

@@ -678,13 +678,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
return;
Scene.ForEachRootScenePresence(delegate(ScenePresence p)
Scene.ForEachRootClient(delegate(IClientAPI client)
{
if (p.UUID != senderID)
if (client.AgentId != senderID)
{
// make sure they are still there, we could be working down a long list
// Also make sure they are actually in the region
if (p != null && !p.IsChildAgent)
ScenePresence p;
if(Scene.TryGetScenePresence(client.AgentId, out p))
{
if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient))
{
@@ -952,9 +953,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
public void sendRegionInfoPacketToAll()
{
Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
Scene.ForEachRootClient(delegate(IClientAPI client)
{
HandleRegionInfoRequest(sp.ControllingClient);
HandleRegionInfoRequest(client);
});
}

View File

@@ -488,9 +488,9 @@ namespace OpenSim.Region.CoreModules
private void SunUpdateToAllClients()
{
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
m_scene.ForEachRootClient(delegate(IClientAPI client)
{
SunToClient(sp.ControllingClient);
SunToClient(client);
});
}

View File

@@ -435,9 +435,9 @@ namespace OpenSim.Region.CoreModules
m_frameLastUpdateClientArray = m_frame;
}
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
m_scene.ForEachRootClient(delegate(IClientAPI client)
{
sp.ControllingClient.SendWindData(windSpeeds);
client.SendWindData(windSpeeds);
});
}
}