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Merge branch 'master' into bigmerge
Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/LightShare/LightShareModule.cs OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
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@@ -1827,7 +1827,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (flexi)
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{
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part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
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// work once the prim is already flexi
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// work once the prim is already flexi
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part.Shape.FlexiSoftness = softness;
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part.Shape.FlexiGravity = gravity;
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part.Shape.FlexiDrag = friction;
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@@ -1837,10 +1837,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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part.Shape.FlexiForceY = (float)Force.y;
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part.Shape.FlexiForceZ = (float)Force.z;
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part.Shape.PathCurve = 0x80;
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part.ParentGroup.HasGroupChanged = true;
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part.ScheduleFullUpdate();
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}
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part.ParentGroup.HasGroupChanged = true;
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part.ScheduleFullUpdate();
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}
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/// <summary>
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@@ -11199,7 +11198,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (checkAgents)
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{
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World.ForEachScenePresence(delegate(ScenePresence sp)
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World.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X))
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{
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@@ -510,7 +510,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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senseEntity(sp);
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if ((ts.type & AGENT_BY_USERNAME) != 0)
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{
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m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(
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m_CmdManager.m_ScriptEngine.World.ForEachRootScenePresence(
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delegate (ScenePresence ssp)
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{
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if (ssp.Lastname == "Resident")
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@@ -529,7 +529,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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}
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else
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{
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m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(senseEntity);
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m_CmdManager.m_ScriptEngine.World.ForEachRootScenePresence(senseEntity);
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}
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return sensedEntities;
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}
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