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clenaup some XEngine refs from ini
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@@ -303,11 +303,9 @@
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; ## SCRIPT ENGINE
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; ##
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;; Default script engine to use. Currently, we only have XEngine
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;DefaultScriptEngine = "XEngine"
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;; new alternative engine
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;; see section [YEngine] below
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DefaultScriptEngine = "YEngine"
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;# {DefaultScriptEngine} {} {Default script engine} {YEngine}
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;; Default script engine to use. Currently, we only have YEngine
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; DefaultScriptEngine = "YEngine"
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; Http proxy setting for llHTTPRequest and dynamic texture loading, if
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; required
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@@ -1747,6 +1745,9 @@
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; to reuse binary compare sources using a hash codes of them or full text
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UseSourceHashCode = true
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; Interval (s) between maintenance runs (0 = disable)
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MaintenanceInterval = 10
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; Rate to poll for asynchronous command replies (ms)
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;AsyncLLCommandLoopms = 100
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@@ -1783,116 +1784,6 @@
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;ScriptEnginesPath="ScriptEngines"
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[XEngine]
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; Enable this engine in this OpenSim instance
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Enabled = false
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; How many threads to keep alive even if nothing is happening
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MinThreads = 2
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; How many threads to start at maximum load
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MaxThreads = 100
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; Time a thread must be idle (in seconds) before it dies
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IdleTimeout = 60
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; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
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Priority = "BelowNormal"
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; Maximum number of events to queue for a script (excluding timers)
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MaxScriptEventQueue = 300
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; Stack size per thread created
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ThreadStackSize = 262144
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; Set this to true to load each script into a separate
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; AppDomain. Setting this to false will load all script assemblies into the
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; current AppDomain, which will reduce the per-script overhead but deleted scripts stay inactive using memory
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; this may only be a problem if regions stay alive for a long time with lots of scripts added or edited.
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; at this time some mono versions seem to have problems with the true option
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; so default is now false until a fix is found
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; AppDomainLoading = false
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; Set this to true to load attachment scripts in separated domain, if AppDomainLoading is false
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; same issues as AppDomainLoading, but may be useful on regions with a lot of avatar traffic, if they carry scripts like AOs
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; AttachmentsDomainLoading = false
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; Controls whether previously compiled scripts DLLs are deleted on sim restart.
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; If you set this to false then startup will be considerably faster since scripts won't need to be recompiled.
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; It should be true on first run after updating opensim binary version
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; after first run you can change to false.
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; You can also set it to false and delete the script DLLs by hand
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; This does not delete cached scripts state.
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; DeleteScriptsOnStartup = true
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; Controls whether scripts are stopped by aborting their threads externally (abort)
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; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
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; co-op will be more stable as aborting threads can cause instability.
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; abort was the default option in OpenSimulator 0.8 and before.
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; If this setting is changed between co-op and abort, then existing scripts will automatically be recompiled if necessary.
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; However, the setting change will not take affect until the next time you restart the simulator.
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; Setting changes will not affect state information stored for scripts.
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ScriptStopStrategy = co-op
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; Rate to poll for asynchronous command replies (ms)
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;AsyncLLCommandLoopms = 100
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; Save the source of all compiled scripts
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WriteScriptSourceToDebugFile = false
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; Compile debug info (line numbers) into the script assemblies
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CompileWithDebugInformation = true
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; Interval (s) between background save of script states
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SaveInterval = 120
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; Interval (s) between maintenance runs (0 = disable)
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MaintenanceInterval = 10
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; Time a script can spend in an event handler before it is interrupted
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EventLimit = 30
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; If a script overruns it's event limit, kill the script?
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KillTimedOutScripts = false
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; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
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; before aborting the thread (such as when an object containing scripts is taken into inventory).
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WaitForEventCompletionOnScriptStop = 1000
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; Sets the multiplier for the scripting delays
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;ScriptDelayFactor = 1.0
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; The factor the 10 m distances llimits are multiplied by
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;ScriptDistanceLimitFactor = 1.0
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; Maximum length of notecard line read
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; Increasing this to large values potentially opens
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; up the system to malicious scripters
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; NotecardLineReadCharsMax = 255
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; Minimum settable timer interval. Any timer setting less than this is
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; rounded up to this minimum interval.
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; MinTimerInterval = 0.5
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; Sensor settings
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;SensorMaxRange = 96.0
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;SensorMaxResults = 16
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; Allow for llCreateLink and llBreakLink to work without asking for permission
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; only enable this in a trusted environment otherwise you may be subject to hijacking
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; AutomaticLinkPermission = false
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; Disable underground movement of prims (default true); set to
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; false to allow script controlled underground positioning of
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; prims
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; DisableUndergroundMovement = true
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;; Path to script assemblies
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; ScriptEnginesPath = "ScriptEngines"
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[Concierge]
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; Enable concierge module
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; Default is false
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