Merge branch 'master' into bigmerge

Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
This commit is contained in:
Melanie
2011-11-03 00:06:14 +00:00
15 changed files with 119 additions and 112 deletions

View File

@@ -169,6 +169,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public bool SendAppearance(UUID agentId)
{
// m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId);
ScenePresence sp = m_scene.GetScenePresence(agentId);
if (sp == null)
{
@@ -257,7 +259,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
/// </summary>
public void QueueAppearanceSend(UUID agentid)
{
// m_log.WarnFormat("[AVFACTORY]: Queue appearance send for {0}", agentid);
// m_log.DebugFormat("[AVFACTORY]: Queue appearance send for {0}", agentid);
// 10000 ticks per millisecond, 1000 milliseconds per second
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 1000 * 10000);
@@ -391,10 +393,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
Dictionary<UUID, long> sends = new Dictionary<UUID, long>(m_sendqueue);
foreach (KeyValuePair<UUID, long> kvp in sends)
{
if (kvp.Value < now)
// We have to load the key and value into local parameters to avoid a race condition if we loop
// around and load kvp with a different value before FireAndForget has launched its thread.
UUID avatarID = kvp.Key;
long sendTime = kvp.Value;
// m_log.DebugFormat("[AVFACTORY]: Handling queued appearance updates for {0}, update delta to now is {1}", avatarID, sendTime - now);
if (sendTime < now)
{
Util.FireAndForget(delegate(object o) { SendAppearance(kvp.Key); });
m_sendqueue.Remove(kvp.Key);
Util.FireAndForget(o => SendAppearance(avatarID));
m_sendqueue.Remove(avatarID);
}
}
}
@@ -404,10 +413,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
Dictionary<UUID, long> saves = new Dictionary<UUID, long>(m_savequeue);
foreach (KeyValuePair<UUID, long> kvp in saves)
{
if (kvp.Value < now)
// We have to load the key and value into local parameters to avoid a race condition if we loop
// around and load kvp with a different value before FireAndForget has launched its thread.
UUID avatarID = kvp.Key;
long sendTime = kvp.Value;
if (sendTime < now)
{
Util.FireAndForget(delegate(object o) { SaveAppearance(kvp.Key); });
m_savequeue.Remove(kvp.Key);
Util.FireAndForget(o => SaveAppearance(avatarID));
m_savequeue.Remove(avatarID);
}
}
}

View File

@@ -1740,7 +1740,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
//m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<");
bool successYN = false;
grp.RootPart.UpdateFlag = 0;
grp.RootPart.ClearUpdateSchedule();
//int primcrossingXMLmethod = 0;
if (destination != null)

View File

@@ -395,9 +395,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
{
result = OpenJPEG.EncodeFromImage(joint, true);
}
catch (Exception)
catch (Exception e)
{
m_log.Error("[DYNAMICTEXTUREMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
m_log.ErrorFormat(
"[DYNAMICTEXTUREMODULE]: OpenJpeg Encode Failed. Exception {0}{1}",
e.Message, e.StackTrace);
}
return result;

View File

@@ -338,10 +338,11 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
{
imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true);
}
catch (Exception)
catch (Exception e)
{
m_log.Error(
"[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
m_log.ErrorFormat(
"[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Exception {0}{1}",
e.Message, e.StackTrace);
}
m_textureManager.ReturnData(id, imageJ2000);