Merge branch 'master' into bigmerge

Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
This commit is contained in:
Melanie
2011-11-03 00:06:14 +00:00
15 changed files with 119 additions and 112 deletions

View File

@@ -3653,10 +3653,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
{
part.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
part.ScheduleTerseUpdate();
part.SendTerseUpdateToAllClients();
part.ParentGroup.HasGroupChanged = true;
part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)));
}
public LSL_Integer llGetStartParameter()
@@ -3958,11 +3955,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
parentPrim = targetPart.ParentGroup;
childPrim = m_host.ParentGroup;
}
// byte uf = childPrim.RootPart.UpdateFlag;
childPrim.RootPart.UpdateFlag = 0;
// Required for linking
childPrim.RootPart.ClearUpdateSchedule();
parentPrim.LinkToGroup(childPrim);
// if (uf != (Byte)0)
// parent.RootPart.UpdateFlag = uf;
}
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -4059,7 +4055,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
parts[0].ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart part in parts)
{
part.UpdateFlag = 0;
part.ClearUpdateSchedule();
newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
}
}