change terrain internal representation to float. ushort work with legal

sl terrain, but may break existent terrain and that may cost a lot more
 than the cost of memory
This commit is contained in:
UbitUmarov
2015-08-25 16:51:48 +01:00
parent 64d05bab0f
commit 244f0c6352
3 changed files with 166 additions and 111 deletions

View File

@@ -49,6 +49,7 @@ namespace OpenSim.Framework
public abstract float this[int x, int y] { get; set; }
// Someday terrain will have caves
// at most holes :p
public abstract float this[int x, int y, int z] { get; set; }
public abstract bool IsTaintedAt(int xx, int yy);
@@ -74,7 +75,7 @@ namespace OpenSim.Framework
}
// return a special compressed representation of the heightmap in ushort
public abstract ushort[] GetCompressedMap();
public abstract float[] GetCompressedMap();
public abstract float CompressionFactor { get; }
public abstract float[] GetFloatsSerialized();
@@ -95,16 +96,21 @@ namespace OpenSim.Framework
{
// Terrain is 'double[256,256]'
Legacy256 = 11,
// Terrain is 'int32, int32, float[,]' where the ints are X and Y dimensions
// The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
Variable2D = 22,
Variable2DGzip = 23,
// Terrain is 'int32, int32, int32, int16[]' where the ints are X and Y dimensions
// and third int is the 'compression factor'. The heights are compressed as
// "ushort compressedHeight = (ushort)(height * compressionFactor);"
// The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
Compressed2D = 27,
// as Compressed2D but using ushort[] in place of int16[]
Compressed2Du = 28,
// as Compressed2D but using ushort[] in place of int16[] with Gzip compression
Compressed2DuGzip = 29,
@@ -125,13 +131,12 @@ namespace OpenSim.Framework
// TerrainData.this[x, y]
public override float this[int x, int y]
{
get { return FromCompressedHeight(m_heightmap[x, y]); }
get { return m_heightmap[x, y]; }
set
{
ushort newVal = ToCompressedHeight(value);
if (m_heightmap[x, y] != newVal)
if (m_heightmap[x, y] != value)
{
m_heightmap[x, y] = newVal;
m_heightmap[x, y] = value;
m_taint[x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize] = true;
}
}
@@ -171,10 +176,9 @@ namespace OpenSim.Framework
// TerrainData.ClearLand(float)
public override void ClearLand(float pHeight)
{
ushort flatHeight = ToCompressedHeight(pHeight);
for (int xx = 0; xx < SizeX; xx++)
for (int yy = 0; yy < SizeY; yy++)
m_heightmap[xx, yy] = flatHeight;
m_heightmap[xx, yy] = pHeight;
}
// Return 'true' of the patch that contains these region coordinates has been modified.
@@ -209,8 +213,8 @@ namespace OpenSim.Framework
}
else
{
DBRevisionCode = (int)DBTerrainRevision.Compressed2DuGzip;
blob = ToCompressedTerrainSerializationGzip();
DBRevisionCode = (int)DBTerrainRevision.Variable2DGzip;
blob = ToCompressedTerrainSerializationV2DGzip();
ret = true;
}
return ret;
@@ -221,9 +225,9 @@ namespace OpenSim.Framework
public override float CompressionFactor { get { return m_compressionFactor; } }
// TerrainData.GetCompressedMap
public override ushort[] GetCompressedMap()
public override float[] GetCompressedMap()
{
ushort[] newMap = new ushort[SizeX * SizeY];
float[] newMap = new float[SizeX * SizeY];
int ind = 0;
for (int xx = 0; xx < SizeX; xx++)
@@ -237,7 +241,7 @@ namespace OpenSim.Framework
public override TerrainData Clone()
{
HeightmapTerrainData ret = new HeightmapTerrainData(SizeX, SizeY, SizeZ);
ret.m_heightmap = (ushort[,])this.m_heightmap.Clone();
ret.m_heightmap = (float[,])this.m_heightmap.Clone();
return ret;
}
@@ -254,7 +258,7 @@ namespace OpenSim.Framework
for (int jj = 0; jj < SizeY; jj++)
for (int ii = 0; ii < SizeX; ii++)
{
heights[idx++] = FromCompressedHeight(m_heightmap[ii, jj]);
heights[idx++] = m_heightmap[ii, jj];
}
return heights;
@@ -266,7 +270,7 @@ namespace OpenSim.Framework
double[,] ret = new double[SizeX, SizeY];
for (int xx = 0; xx < SizeX; xx++)
for (int yy = 0; yy < SizeY; yy++)
ret[xx, yy] = FromCompressedHeight(m_heightmap[xx, yy]);
ret[xx, yy] = (double)m_heightmap[xx, yy];
return ret;
}
@@ -274,21 +278,37 @@ namespace OpenSim.Framework
// =============================================================
private ushort[,] m_heightmap;
private float[,] m_heightmap;
// Remember subregions of the heightmap that has changed.
private bool[,] m_taint;
// To save space (especially for large regions), keep the height as a short integer
// that is coded as the float height times the compression factor (usually '100'
// to make for two decimal points).
public ushort ToCompressedHeight(double pHeight)
public short ToCompressedHeightshort(float pHeight)
{
// clamp into valid range
if (pHeight < 0)
pHeight = 0;
else if (pHeight > 655.35f)
pHeight = 655.35f;
return (ushort)(pHeight * CompressionFactor);
pHeight *= CompressionFactor;
if (pHeight < short.MinValue)
return short.MinValue;
else if (pHeight > short.MaxValue)
return short.MaxValue;
return (short)pHeight;
}
public ushort ToCompressedHeightushort(float pHeight)
{
// clamp into valid range
pHeight *= CompressionFactor;
if (pHeight < ushort.MinValue)
return ushort.MinValue;
else if (pHeight > ushort.MaxValue)
return ushort.MaxValue;
return (ushort)pHeight;
}
public float FromCompressedHeight(short pHeight)
{
return ((float)pHeight) / CompressionFactor;
}
public float FromCompressedHeight(ushort pHeight)
@@ -305,12 +325,12 @@ namespace OpenSim.Framework
SizeZ = (int)Constants.RegionHeight;
m_compressionFactor = 100.0f;
m_heightmap = new ushort[SizeX, SizeY];
m_heightmap = new float[SizeX, SizeY];
for (int ii = 0; ii < SizeX; ii++)
{
for (int jj = 0; jj < SizeY; jj++)
{
m_heightmap[ii, jj] = ToCompressedHeight(pTerrain[ii, jj]);
m_heightmap[ii, jj] = (float)pTerrain[ii, jj];
}
}
@@ -327,14 +347,14 @@ namespace OpenSim.Framework
SizeY = pY;
SizeZ = pZ;
m_compressionFactor = 100.0f;
m_heightmap = new ushort[SizeX, SizeY];
m_heightmap = new float[SizeX, SizeY];
m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize];
// m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
ClearTaint();
ClearLand(0f);
}
public HeightmapTerrainData(ushort[] cmap, float pCompressionFactor, int pX, int pY, int pZ)
public HeightmapTerrainData(float[] cmap, float pCompressionFactor, int pX, int pY, int pZ)
: this(pX, pY, pZ)
{
m_compressionFactor = pCompressionFactor;
@@ -351,12 +371,22 @@ namespace OpenSim.Framework
{
switch ((DBTerrainRevision)pFormatCode)
{
case DBTerrainRevision.Variable2DGzip:
FromCompressedTerrainSerializationV2DGZip(pBlob);
m_log.DebugFormat("{0} HeightmapTerrainData create from Gzip Compressed2D (unsigned shorts) serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
break;
case DBTerrainRevision.Variable2D:
FromCompressedTerrainSerializationV2D(pBlob);
m_log.DebugFormat("{0} HeightmapTerrainData create from Gzip Compressed2D (unsigned shorts) serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
break;
case DBTerrainRevision.Compressed2DuGzip:
FromCompressedTerrainSerializationGZip(pBlob);
FromCompressedTerrainSerialization2DuGZip(pBlob);
m_log.DebugFormat("{0} HeightmapTerrainData create from Gzip Compressed2D (unsigned shorts) serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
break;
case DBTerrainRevision.Compressed2Du:
FromCompressedTerrainSerialization(pBlob);
FromCompressedTerrainSerialization2D(pBlob);
m_log.DebugFormat("{0} HeightmapTerrainData create from Compressed2D (unsigned shorts) serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
break;
case DBTerrainRevision.Compressed2D:
@@ -414,7 +444,7 @@ namespace OpenSim.Framework
float val = (float)br.ReadDouble();
if (xx < SizeX && yy < SizeY)
m_heightmap[xx, yy] = ToCompressedHeight(val);
m_heightmap[xx, yy] = val;
}
}
}
@@ -427,53 +457,33 @@ namespace OpenSim.Framework
ClearTaint();
}
public Array ToCompressedTerrainSerialization2D()
// stores as variable2D
// int32 format
// int32 sizeX
// int32 sizeY
// float[,] array
// may have endian issues like older
public Array ToCompressedTerrainSerializationV2D()
{
Array ret = null;
try
{
using (MemoryStream str = new MemoryStream((4 * sizeof(Int32)) + (SizeX * SizeY * sizeof(ushort))))
using (MemoryStream str = new MemoryStream((3 * sizeof(Int32)) + (SizeX * SizeY * sizeof(float))))
{
using (BinaryWriter bw = new BinaryWriter(str))
{
bw.Write((Int32)DBTerrainRevision.Compressed2D);
bw.Write((Int32)DBTerrainRevision.Variable2D);
bw.Write((Int32)SizeX);
bw.Write((Int32)SizeY);
bw.Write((Int32)CompressionFactor);
for (int yy = 0; yy < SizeY; yy++)
for (int xx = 0; xx < SizeX; xx++)
{
bw.Write((Int16)m_heightmap[xx, yy]);
}
}
ret = str.ToArray();
}
}
catch
{
}
return ret;
}
// See the reader below.
public Array ToCompressedTerrainSerialization()
{
Array ret = null;
try
{
using (MemoryStream str = new MemoryStream((4 * sizeof(Int32)) + (SizeX * SizeY * sizeof(ushort))))
{
using (BinaryWriter bw = new BinaryWriter(str))
{
bw.Write((Int32)DBTerrainRevision.Compressed2Du);
bw.Write((Int32)SizeX);
bw.Write((Int32)SizeY);
bw.Write((Int32)CompressionFactor);
for (int yy = 0; yy < SizeY; yy++)
for (int xx = 0; xx < SizeX; xx++)
{
bw.Write((ushort)m_heightmap[xx, yy]);
// reduce to 1cm resolution
float val = (float)Math.Round(m_heightmap[xx, yy],2,MidpointRounding.ToEven);
bw.Write(val);
}
}
ret = str.ToArray();
@@ -487,27 +497,26 @@ namespace OpenSim.Framework
}
// as above with Gzip compression
public Array ToCompressedTerrainSerializationGzip()
public Array ToCompressedTerrainSerializationV2DGzip()
{
Array ret = null;
try
{
using (MemoryStream inp = new MemoryStream((4 * sizeof(Int32)) + (SizeX * SizeY * sizeof(ushort))))
using (MemoryStream inp = new MemoryStream((3 * sizeof(Int32)) + (SizeX * SizeY * sizeof(float))))
{
using (BinaryWriter bw = new BinaryWriter(inp))
{
bw.Write((Int32)DBTerrainRevision.Compressed2DuGzip);
bw.Write((Int32)DBTerrainRevision.Variable2DGzip);
bw.Write((Int32)SizeX);
bw.Write((Int32)SizeY);
bw.Write((Int32)CompressionFactor);
for (int yy = 0; yy < SizeY; yy++)
for (int xx = 0; xx < SizeX; xx++)
{
bw.Write((ushort)m_heightmap[xx, yy]);
bw.Write((float)m_heightmap[xx, yy]);
}
bw.Flush();
inp.Seek(0,SeekOrigin.Begin);
inp.Seek(0, SeekOrigin.Begin);
using (MemoryStream outputStream = new MemoryStream())
{
@@ -525,7 +534,7 @@ namespace OpenSim.Framework
{
}
m_log.InfoFormat("{0} terrain GZiped to {1} bytes (compressed2Dus)",
m_log.InfoFormat("{0} terrain GZiped to {1} bytes (V2DGzip)",
LogHeader, ret.Length);
return ret;
}
@@ -558,11 +567,9 @@ namespace OpenSim.Framework
{
for (int xx = 0; xx < hmSizeX; xx++)
{
short val = br.ReadInt16();
if (val < 0)
val = 0;
float val = FromCompressedHeight(br.ReadInt16());
if (xx < SizeX && yy < SizeY)
m_heightmap[xx, yy] = (ushort)val;
m_heightmap[xx, yy] = val;
}
}
}
@@ -579,7 +586,7 @@ namespace OpenSim.Framework
// the forth int is the compression factor for the following int16s
// This is just sets heightmap info. The actual size of the region was set on this instance's
// creation and any heights not initialized by theis blob are set to the default height.
public void FromCompressedTerrainSerialization(byte[] pBlob)
public void FromCompressedTerrainSerialization2Du(byte[] pBlob)
{
Int32 hmFormatCode, hmSizeX, hmSizeY, hmCompressionFactor;
try
@@ -602,7 +609,7 @@ namespace OpenSim.Framework
{
for (int xx = 0; xx < hmSizeX; xx++)
{
ushort val = br.ReadUInt16();
float val = FromCompressedHeight(br.ReadUInt16());
if (xx < SizeX && yy < SizeY)
m_heightmap[xx, yy] = val;
}
@@ -614,7 +621,7 @@ namespace OpenSim.Framework
{
ClearTaint();
m_log.ErrorFormat("{0} Read (compressed2Dus) terrain error: {1} - terrain may be damaged",
LogHeader,e.Message);
LogHeader, e.Message);
return;
}
ClearTaint();
@@ -625,10 +632,10 @@ namespace OpenSim.Framework
}
// as above but Gzip compressed
public void FromCompressedTerrainSerializationGZip(byte[] pBlob)
public void FromCompressedTerrainSerialization2DuGZip(byte[] pBlob)
{
m_log.InfoFormat("{0} GZip {1} bytes for terrain",
LogHeader,pBlob.Length);
LogHeader, pBlob.Length);
byte[] gzipout = null;
try
{
@@ -649,7 +656,83 @@ namespace OpenSim.Framework
{
}
FromCompressedTerrainSerialization(gzipout);
FromCompressedTerrainSerialization2Du(gzipout);
}
// Initialize heightmap from blob consisting of:
// int32, int32, int32, int32, ushort[]
// where the first int32 is format code, next two int32s are the X and y of heightmap data and
// the forth int is the compression factor for the following int16s
// This is just sets heightmap info. The actual size of the region was set on this instance's
// creation and any heights not initialized by theis blob are set to the default height.
public void FromCompressedTerrainSerializationV2D(byte[] pBlob)
{
Int32 hmFormatCode, hmSizeX, hmSizeY, hmCompressionFactor;
try
{
using (MemoryStream mstr = new MemoryStream(pBlob))
{
using (BinaryReader br = new BinaryReader(mstr))
{
hmFormatCode = br.ReadInt32();
hmSizeX = br.ReadInt32();
hmSizeY = br.ReadInt32();
// In case database info doesn't match real terrain size, initialize the whole terrain.
ClearLand();
for (int yy = 0; yy < hmSizeY; yy++)
{
for (int xx = 0; xx < hmSizeX; xx++)
{
float val = br.ReadSingle();
if (xx < SizeX && yy < SizeY)
m_heightmap[xx, yy] = val;
}
}
}
}
}
catch (Exception e)
{
ClearTaint();
m_log.ErrorFormat("{0} Read (Variable size format) terrain error: {1} - terrain may be damaged",
LogHeader, e.Message);
return;
}
ClearTaint();
m_log.InfoFormat("{0} Read Variable size format terrain. Heightmap size=<{1},{2}>. Region size=<{3},{4}>",
LogHeader, hmSizeX, hmSizeY, SizeX, SizeY);
}
// as above but Gzip compressed
public void FromCompressedTerrainSerializationV2DGZip(byte[] pBlob)
{
m_log.InfoFormat("{0} GZip {1} bytes for terrain",
LogHeader, pBlob.Length);
byte[] gzipout = null;
try
{
using (MemoryStream inputStream = new MemoryStream(pBlob))
{
using (GZipStream decompressionStream = new GZipStream(inputStream, CompressionMode.Decompress))
{
using (MemoryStream outputStream = new MemoryStream())
{
decompressionStream.Flush();
decompressionStream.CopyTo(outputStream);
gzipout = outputStream.ToArray();
}
}
}
}
catch
{
}
FromCompressedTerrainSerializationV2D(gzipout);
}
}
}