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let LLSDAssetUploadRequest include asset_resources information plus let
NewAgentInventoryRequest know about mesh (does nothing with it still)
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@@ -431,6 +431,7 @@ namespace OpenSim.Region.ClientStack.Linden
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if (llsdRequest.asset_type == "texture" ||
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llsdRequest.asset_type == "animation" ||
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llsdRequest.asset_type == "mesh" ||
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llsdRequest.asset_type == "sound")
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{
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ScenePresence avatar = null;
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