mirror of
https://github.com/opensim/opensim.git
synced 2026-05-17 04:05:40 +08:00
Add per-instance date to DNE to avoid serializing stuff 10 times a second.
Clode cleanup and removal of commented stuff in ScriptManager.
This commit is contained in:
@@ -198,12 +198,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
if (localID == 0)
|
||||
return null;
|
||||
|
||||
IScript Script = m_ScriptManager.GetScript(localID, itemID);
|
||||
InstanceData id = m_ScriptManager.GetScript(localID, itemID);
|
||||
|
||||
if (Script == null)
|
||||
if (id == null)
|
||||
return null;
|
||||
|
||||
DetectParams[] det = m_ScriptManager.GetDetectParams(Script);
|
||||
DetectParams[] det = m_ScriptManager.GetDetectParams(id);
|
||||
|
||||
if (number < 0 || number >= det.Length)
|
||||
return null;
|
||||
@@ -223,12 +223,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
if (localID == 0)
|
||||
return;
|
||||
|
||||
IScript Script = m_ScriptManager.GetScript(localID, itemID);
|
||||
InstanceData id = m_ScriptManager.GetScript(localID, itemID);
|
||||
|
||||
if (Script == null)
|
||||
if (id == null)
|
||||
return;
|
||||
|
||||
string currentState = Script.State;
|
||||
string currentState = id.State;
|
||||
|
||||
if (currentState != state)
|
||||
{
|
||||
@@ -239,22 +239,29 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
}
|
||||
catch (AppDomainUnloadedException)
|
||||
{
|
||||
Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance");
|
||||
Console.WriteLine("[SCRIPT]: state change called when "+
|
||||
"script was unloaded. Nothing to worry about, "+
|
||||
"but noting the occurance");
|
||||
}
|
||||
|
||||
Script.State = state;
|
||||
id.State = state;
|
||||
|
||||
try
|
||||
{
|
||||
int eventFlags = m_ScriptManager.GetStateEventFlags(localID, itemID);
|
||||
int eventFlags = m_ScriptManager.GetStateEventFlags(localID,
|
||||
itemID);
|
||||
|
||||
SceneObjectPart part = m_Scene.GetSceneObjectPart(itemID);
|
||||
if (part != null)
|
||||
part.SetScriptEvents(itemID, eventFlags);
|
||||
|
||||
m_EventManager.state_entry(localID);
|
||||
}
|
||||
catch (AppDomainUnloadedException)
|
||||
{
|
||||
Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance");
|
||||
Console.WriteLine("[SCRIPT]: state change called when "+
|
||||
"script was unloaded. Nothing to worry about, but "+
|
||||
"noting the occurance");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -265,11 +272,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
if (localID == 0)
|
||||
return false;
|
||||
|
||||
IScript script = m_ScriptManager.GetScript(localID, itemID);
|
||||
if (script == null)
|
||||
InstanceData id = m_ScriptManager.GetScript(localID, itemID);
|
||||
if (id == null)
|
||||
return false;
|
||||
|
||||
return script.Exec.Running?true:false;
|
||||
return id.Running;
|
||||
}
|
||||
|
||||
public void SetScriptState(UUID itemID, bool state)
|
||||
@@ -278,11 +285,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
if (localID == 0)
|
||||
return;
|
||||
|
||||
IScript script = m_ScriptManager.GetScript(localID, itemID);
|
||||
if (script == null)
|
||||
InstanceData id = m_ScriptManager.GetScript(localID, itemID);
|
||||
if (id == null)
|
||||
return;
|
||||
|
||||
script.Exec.Running = state;
|
||||
if (!id.Disabled)
|
||||
id.Running = state;
|
||||
}
|
||||
|
||||
public void ApiResetScript(UUID itemID)
|
||||
|
||||
Reference in New Issue
Block a user