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* minor: Add documentation to some of the appearance methods, change some logging messages
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@@ -71,17 +71,23 @@ namespace OpenSim.Framework
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{
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defaultWearables[i] = new AvatarWearable();
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}
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// Body
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defaultWearables[0].AssetID = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
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defaultWearables[0].ItemID = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
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// Skin
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defaultWearables[1].ItemID = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");
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defaultWearables[1].AssetID = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
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// Shirt
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defaultWearables[4].ItemID = new UUID("77c41e39-38f9-f75a-0000-585989bf0000");
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defaultWearables[4].AssetID = new UUID("00000000-38f9-1111-024e-222222111110");
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// Pants
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defaultWearables[5].ItemID = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
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defaultWearables[5].AssetID = new UUID("00000000-38f9-1111-024e-222222111120");
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return defaultWearables;
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}
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}
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@@ -635,8 +635,20 @@ namespace OpenSim.Framework
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// void ActivateGesture(UUID assetId, UUID gestureId);
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/// <summary>
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/// Tell this client what items it should be wearing now
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/// </summary>
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/// <param name="wearables"></param>
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void SendWearables(AvatarWearable[] wearables, int serial);
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/// <summary>
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/// Send information about the given agent's appearance to another client.
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/// </summary>
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/// <param name="agentID">The id of the agent associated with the appearance</param>
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/// <param name="visualParams"></param>
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/// <param name="textureEntry"></param>
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void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry);
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void SendStartPingCheck(byte seq);
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/// <summary>
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