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add LSL_Integer osClearObjectAnimations() to remove all animations on a prim, returning the number it had; some clean on sending
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@@ -568,5 +568,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osSetLinkStandTarget(LSL_Integer linkNumber, vector v);
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vector osGetStandTarget();
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vector osGetLinkStandTarget(LSL_Integer linkNumber);
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LSL_Integer osClearObjectAnimations();
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}
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}
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