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add LSL_Integer osClearObjectAnimations() to remove all animations on a prim, returning the number it had; some clean on sending
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@@ -1461,5 +1461,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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return m_OSSL_Functions.osGetLinkStandTarget(linkNumber);
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}
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public LSL_Integer osClearObjectAnimations()
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{
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return m_OSSL_Functions.osClearObjectAnimations();
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}
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}
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}
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