refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.

This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities.
As per opensim-dev mailing list.
This commit is contained in:
Justin Clark-Casey (justincc)
2012-04-17 01:25:41 +01:00
parent 5655239f44
commit 24a0cc5261
9 changed files with 16 additions and 16 deletions

View File

@@ -967,7 +967,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
RegionHandshakeArgs args = new RegionHandshakeArgs();
args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManager(remoteClient.AgentId);
args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(remoteClient.AgentId);
if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId)
args.isEstateManager = true;

View File

@@ -469,7 +469,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (m_scene.Permissions.IsAdministrator(avatar))
return false;
if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar))
if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar))
return false;
if (avatar == LandData.OwnerID)
@@ -499,7 +499,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (m_scene.Permissions.IsAdministrator(avatar))
return false;
if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar))
if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar))
return false;
if (avatar == LandData.OwnerID)

View File

@@ -503,7 +503,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
{
if (user == UUID.Zero) return false;
return m_scene.RegionInfo.EstateSettings.IsEstateManager(user);
return m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(user);
}
#endregion