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refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities. As per opensim-dev mailing list.
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@@ -449,7 +449,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSShoutError("LightShare functions are not enabled.");
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return 0;
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}
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if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
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if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
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{
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LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
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return 0;
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@@ -477,7 +477,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSShoutError("LightShare functions are not enabled.");
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return;
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}
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if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
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if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
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{
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LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
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return;
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@@ -500,7 +500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSShoutError("LightShare functions are not enabled.");
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return 0;
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}
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if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
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if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
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{
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LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
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return 0;
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