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BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
and processing routines in BulletSim. Add linkset rebuild/conversion routine in BSLinkset.
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@@ -862,6 +862,23 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
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public override bool IsThreaded { get { return false; } }
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#region Extensions
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// =============================================================
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// Per scene functions. See below.
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// Per avatar functions. See BSCharacter.
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// Per prim functions. See BSPrim.
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public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType";
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public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType";
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// =============================================================
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public override object Extension(string pFunct, params object[] pParams)
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{
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return base.Extension(pFunct, pParams);
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}
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#endregion // Extensions
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#region Taints
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// The simulation execution order is:
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// Simulate()
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