BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'

and processing routines in BulletSim.
Add linkset rebuild/conversion routine in BSLinkset.
This commit is contained in:
Robert Adams
2013-08-01 17:43:06 -07:00
parent 5bcccfc305
commit 24df15dab7
9 changed files with 159 additions and 7 deletions

View File

@@ -862,6 +862,23 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
public override bool IsThreaded { get { return false; } }
#region Extensions
// =============================================================
// Per scene functions. See below.
// Per avatar functions. See BSCharacter.
// Per prim functions. See BSPrim.
public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType";
public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType";
// =============================================================
public override object Extension(string pFunct, params object[] pParams)
{
return base.Extension(pFunct, pParams);
}
#endregion // Extensions
#region Taints
// The simulation execution order is:
// Simulate()