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HG friends: Status notifications working. Also initial logins get the online friends in other grids.
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@@ -31,10 +31,12 @@ using System.Net;
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using System.Reflection;
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using OpenSim.Framework;
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using OpenSim.Services.Connectors.Friends;
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using OpenSim.Services.Connectors.Hypergrid;
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using OpenSim.Services.Interfaces;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using OpenSim.Server.Base;
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using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
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using OpenMetaverse;
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using log4net;
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@@ -63,19 +65,34 @@ namespace OpenSim.Services.HypergridService
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protected static IGridService m_GridService;
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protected static GatekeeperServiceConnector m_GatekeeperConnector;
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protected static IGatekeeperService m_GatekeeperService;
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protected static IFriendsService m_FriendsService;
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protected static IPresenceService m_PresenceService;
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protected static IFriendsSimConnector m_FriendsLocalSimConnector; // standalone, points to HGFriendsModule
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protected static FriendsSimConnector m_FriendsSimConnector; // grid
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protected static string m_GridName;
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protected static bool m_BypassClientVerification;
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public UserAgentService(IConfigSource config)
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public UserAgentService(IConfigSource config) : this(config, null)
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{
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}
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public UserAgentService(IConfigSource config, IFriendsSimConnector friendsConnector)
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{
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// Let's set this always, because we don't know the sequence
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// of instantiations
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if (friendsConnector != null)
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m_FriendsLocalSimConnector = friendsConnector;
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if (!m_Initialized)
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{
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m_Initialized = true;
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m_log.DebugFormat("[HOME USERS SECURITY]: Starting...");
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m_FriendsSimConnector = new FriendsSimConnector();
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IConfig serverConfig = config.Configs["UserAgentService"];
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if (serverConfig == null)
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throw new Exception(String.Format("No section UserAgentService in config file"));
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@@ -83,6 +100,8 @@ namespace OpenSim.Services.HypergridService
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string gridService = serverConfig.GetString("GridService", String.Empty);
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string gridUserService = serverConfig.GetString("GridUserService", String.Empty);
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string gatekeeperService = serverConfig.GetString("GatekeeperService", String.Empty);
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string friendsService = serverConfig.GetString("FriendsService", String.Empty);
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string presenceService = serverConfig.GetString("PresenceService", String.Empty);
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m_BypassClientVerification = serverConfig.GetBoolean("BypassClientVerification", false);
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@@ -94,6 +113,8 @@ namespace OpenSim.Services.HypergridService
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m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(gridUserService, args);
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m_GatekeeperConnector = new GatekeeperServiceConnector();
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m_GatekeeperService = ServerUtils.LoadPlugin<IGatekeeperService>(gatekeeperService, args);
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m_FriendsService = ServerUtils.LoadPlugin<IFriendsService>(friendsService, args);
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m_PresenceService = ServerUtils.LoadPlugin<IPresenceService>(presenceService, args);
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m_GridName = serverConfig.GetString("ExternalName", string.Empty);
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if (m_GridName == string.Empty)
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@@ -156,11 +177,16 @@ namespace OpenSim.Services.HypergridService
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string gridName = gatekeeper.ServerURI;
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m_log.DebugFormat("[USER AGENT SERVICE]: this grid: {0}, desired grid: {1}", m_GridName, gridName);
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if (m_GridName == gridName)
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success = m_GatekeeperService.LoginAgent(agentCircuit, finalDestination, out reason);
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else
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{
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success = m_GatekeeperConnector.CreateAgent(region, agentCircuit, (uint)Constants.TeleportFlags.ViaLogin, out myExternalIP, out reason);
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if (success)
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// Report them as nowhere
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m_PresenceService.ReportAgent(agentCircuit.SessionID, UUID.Zero);
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}
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if (!success)
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{
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@@ -179,6 +205,7 @@ namespace OpenSim.Services.HypergridService
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if (clientIP != null)
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m_TravelingAgents[agentCircuit.SessionID].ClientIPAddress = clientIP.Address.ToString();
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m_TravelingAgents[agentCircuit.SessionID].MyIpAddress = myExternalIP;
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return true;
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}
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@@ -291,6 +318,145 @@ namespace OpenSim.Services.HypergridService
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return false;
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}
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public void StatusNotification(List<string> friends, UUID foreignUserID, bool online)
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{
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if (m_FriendsService == null || m_PresenceService == null)
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{
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m_log.WarnFormat("[USER AGENT SERVICE]: Unable to perform status notifications because friends or presence services are missing");
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return;
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}
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m_log.DebugFormat("[USER AGENT SERVICE]: Status notification: foreign user {0} wants to notify {1} local friends", foreignUserID, friends.Count);
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// First, let's double check that the reported friends are, indeed, friends of that user
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// And let's check that the secret matches
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List<string> usersToBeNotified = new List<string>();
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foreach (string uui in friends)
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{
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UUID localUserID;
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string secret = string.Empty, tmp = string.Empty;
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if (Util.ParseUniversalUserIdentifier(uui, out localUserID, out tmp, out tmp, out tmp, out secret))
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{
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FriendInfo[] friendInfos = m_FriendsService.GetFriends(localUserID);
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foreach (FriendInfo finfo in friendInfos)
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{
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if (finfo.Friend.StartsWith(foreignUserID.ToString()) && finfo.Friend.EndsWith(secret))
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{
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// great!
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usersToBeNotified.Add(localUserID.ToString());
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}
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}
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}
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}
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// Now, let's send the notifications
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m_log.DebugFormat("[USER AGENT SERVICE]: Status notification: user has {0} local friends", usersToBeNotified.Count);
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// First, let's send notifications to local users who are online in the home grid
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PresenceInfo[] friendSessions = m_PresenceService.GetAgents(usersToBeNotified.ToArray());
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if (friendSessions != null && friendSessions.Length > 0)
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{
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PresenceInfo friendSession = null;
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foreach (PresenceInfo pinfo in friendSessions)
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if (pinfo.RegionID != UUID.Zero) // let's guard against traveling agents
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{
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friendSession = pinfo;
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break;
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}
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if (friendSession != null)
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{
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ForwardStatusNotificationToSim(friendSession.RegionID, friendSession.UserID, foreignUserID, online);
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usersToBeNotified.Remove(friendSession.UserID.ToString());
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}
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}
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// Lastly, let's notify the rest who may be online somewhere else
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foreach (string user in usersToBeNotified)
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{
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UUID id = new UUID(user);
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if (m_TravelingAgents.ContainsKey(id) && m_TravelingAgents[id].GridExternalName != m_GridName)
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{
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string url = m_TravelingAgents[id].GridExternalName;
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// forward
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m_log.WarnFormat("[USER AGENT SERVICE]: User {0} is visiting {1}. HG Status notifications still not implemented.", user, url);
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}
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}
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}
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protected void ForwardStatusNotificationToSim(UUID regionID, string user, UUID foreignUserID, bool online)
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{
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UUID userID;
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if (UUID.TryParse(user, out userID))
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{
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if (m_FriendsLocalSimConnector != null)
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{
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m_log.DebugFormat("[USER AGENT SERVICE]: Local Notify, user {0} is {1}", foreignUserID, (online ? "online" : "offline"));
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m_FriendsLocalSimConnector.StatusNotify(userID, foreignUserID, online);
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}
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else
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{
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GridRegion region = m_GridService.GetRegionByUUID(UUID.Zero /* !!! */, regionID);
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if (region != null)
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{
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m_log.DebugFormat("[USER AGENT SERVICE]: Remote Notify to region {0}, user {1} is {2}", region.RegionName, user, foreignUserID, (online ? "online" : "offline"));
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m_FriendsSimConnector.StatusNotify(region, userID, foreignUserID, online);
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}
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}
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}
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}
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public List<UUID> GetOnlineFriends(UUID foreignUserID, List<string> friends)
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{
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List<UUID> online = new List<UUID>();
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if (m_FriendsService == null || m_PresenceService == null)
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{
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m_log.WarnFormat("[USER AGENT SERVICE]: Unable to get online friends because friends or presence services are missing");
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return online;
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}
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m_log.DebugFormat("[USER AGENT SERVICE]: Foreign user {0} wants to know status of {1} local friends", foreignUserID, friends.Count);
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// First, let's double check that the reported friends are, indeed, friends of that user
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// And let's check that the secret matches and the rights
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List<string> usersToBeNotified = new List<string>();
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foreach (string uui in friends)
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{
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UUID localUserID;
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string secret = string.Empty, tmp = string.Empty;
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if (Util.ParseUniversalUserIdentifier(uui, out localUserID, out tmp, out tmp, out tmp, out secret))
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{
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FriendInfo[] friendInfos = m_FriendsService.GetFriends(localUserID);
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foreach (FriendInfo finfo in friendInfos)
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{
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if (finfo.Friend.StartsWith(foreignUserID.ToString()) && finfo.Friend.EndsWith(secret) &&
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(finfo.TheirFlags & (int)FriendRights.CanSeeOnline) != 0 && (finfo.TheirFlags != -1))
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{
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// great!
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usersToBeNotified.Add(localUserID.ToString());
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}
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}
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}
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}
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// Now, let's find out their status
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m_log.DebugFormat("[USER AGENT SERVICE]: GetOnlineFriends: user has {0} local friends with status rights", usersToBeNotified.Count);
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// First, let's send notifications to local users who are online in the home grid
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PresenceInfo[] friendSessions = m_PresenceService.GetAgents(usersToBeNotified.ToArray());
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if (friendSessions != null && friendSessions.Length > 0)
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{
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foreach (PresenceInfo pi in friendSessions)
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{
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UUID presenceID;
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if (UUID.TryParse(pi.UserID, out presenceID))
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online.Add(presenceID);
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}
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}
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return online;
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}
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}
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class TravelingAgentInfo
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