* Move shutdown processing to base OpenSimServer, overriding the method where appropriate

* This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
This commit is contained in:
Justin Clarke Casey
2008-05-07 16:24:15 +00:00
parent 2cf025d9cb
commit 250fb6f5db
8 changed files with 50 additions and 67 deletions

View File

@@ -129,9 +129,21 @@ namespace OpenSim
{
RunCommandScript(m_shutdownCommandsFile);
}
InternalShutdown();
m_console.Close();
Environment.Exit(0);
if (proxyUrl.Length > 0)
{
Util.XmlRpcCommand(proxyUrl, "Stop");
}
m_log.Info("[SHUTDOWN]: Closing all threads");
m_log.Info("[SHUTDOWN]: Killing listener thread");
m_log.Info("[SHUTDOWN]: Killing clients");
// TODO: implement this
m_log.Info("[SHUTDOWN]: Closing console and terminating");
m_sceneManager.Close();
base.Shutdown();
}
private void RunAutoTimerScript(object sender, EventArgs e)
@@ -259,7 +271,6 @@ namespace OpenSim
m_console.Notice("load-xml [filename] - load prims from XML");
m_console.Notice("load-xml2 [filename] - load prims from XML using version 2 format");
m_console.Notice("permissions [true/false] - turn on/off permissions on the scene");
m_console.Notice("quit - equivalent to shutdown.");
m_console.Notice("restart - disconnects all clients and restarts the sims in the instance.");
m_console.Notice("remove-region [name] - remove a region");
m_console.Notice("save-xml [filename] - save prims to XML");
@@ -271,7 +282,6 @@ namespace OpenSim
m_console.Notice("show modules - shows info about loaded modules.");
m_console.Notice("show stats - statistical information for this server not displayed in the client");
m_console.Notice("threads - list threads");
m_console.Notice("shutdown - disconnect all clients and shutdown.");
m_console.Notice("config set section field value - set a config value");
m_console.Notice("config get section field - get a config value");
m_console.Notice("config save - save OpenSim.ini");
@@ -422,12 +432,6 @@ namespace OpenSim
}
break;
case "exit":
case "quit":
case "shutdown":
Shutdown();
break;
case "restart":
m_sceneManager.RestartCurrentScene();
break;