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Fixing a few compile errors in the previous commit
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@@ -138,7 +138,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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EventQueueThread.Priority = MyThreadPriority;
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EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
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EventQueueThread.Start();
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ThreadTracker.Add(EventQueueThread);
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// Look at this... Don't you wish everyone did that solid
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// coding everywhere? :P
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