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Can now turn on/off server side permission checking (on prim editing etc) from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true
Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
This commit is contained in:
325
OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
Normal file
325
OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
Normal file
@@ -0,0 +1,325 @@
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using System;
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using System.IO;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Communications.Caches;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Region.Environment.Scenes
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{
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public partial class Scene
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{
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//split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
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// or at least some of they can be moved somewhere else
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public void AddInventoryItem(LLUUID userID, InventoryItemBase item)
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{
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if (this.Avatars.ContainsKey(userID))
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{
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this.AddInventoryItem(this.Avatars[userID].ControllingClient, item);
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}
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}
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public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
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{
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemUpdate(item);
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}
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}
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public LLUUID CapsUpdateInventoryItemAsset(LLUUID userID, LLUUID itemID, byte[] data)
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{
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if (this.Avatars.ContainsKey(userID))
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{
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return this.CapsUpdateInventoryItemAsset(this.Avatars[userID].ControllingClient, itemID, data);
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}
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return LLUUID.Zero;
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}
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public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
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{
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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AssetBase asset;
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asset = new AssetBase();
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asset.FullID = LLUUID.Random();
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asset.Type = (sbyte)item.assetType;
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asset.InvType = (sbyte)item.invType;
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asset.Name = item.inventoryName;
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asset.Data = data;
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commsManager.AssetCache.AddAsset(asset);
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item.assetID = asset.FullID;
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userInfo.UpdateItem(remoteClient.AgentId, item);
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// remoteClient.SendInventoryItemUpdate(item);
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if (item.invType == 7)
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{
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//do we want to know about updated note cards?
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}
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else if (item.invType == 10)
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{
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// do we want to know about updated scripts
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}
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return (asset.FullID);
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}
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}
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}
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return LLUUID.Zero;
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}
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public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID)
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{
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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AgentAssetTransactions transactions = commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
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if (transactions != null)
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{
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AssetBase asset = null;
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bool addToCache = false;
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asset = commsManager.AssetCache.GetAsset(assetID);
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if (asset == null)
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{
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asset = transactions.GetTransactionAsset(transactionID);
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addToCache = true;
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}
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if (asset != null)
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{
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if (asset.FullID == assetID)
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{
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asset.Name = item.inventoryName;
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asset.Description = item.inventoryDescription;
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asset.InvType = (sbyte) item.invType;
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asset.Type = (sbyte) item.assetType;
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item.assetID = asset.FullID;
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if (addToCache)
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{
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commsManager.AssetCache.AddAsset(asset);
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}
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userInfo.UpdateItem(remoteClient.AgentId, item);
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}
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// temporary method to test out creating new inventory items
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transActionID"></param>
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/// <param name="folderID"></param>
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/// <param name="callbackID"></param>
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/// <param name="description"></param>
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/// <param name="name"></param>
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/// <param name="invType"></param>
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/// <param name="type"></param>
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/// <param name="wearableType"></param>
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/// <param name="nextOwnerMask"></param>
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public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
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{
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if (transActionID == LLUUID.Zero)
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{
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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AssetBase asset = new AssetBase();
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asset.Name = name;
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asset.Description = description;
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asset.InvType = invType;
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asset.Type = type;
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asset.FullID = LLUUID.Random();
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asset.Data = new byte[1];
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this.commsManager.AssetCache.AddAsset(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = remoteClient.AgentId;
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item.creatorsID = remoteClient.AgentId;
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item.inventoryID = LLUUID.Random();
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item.assetID = asset.FullID;
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item.inventoryDescription = description;
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item.inventoryName = name;
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item.assetType = invType;
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item.invType = invType;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 2147483647;
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item.inventoryNextPermissions = nextOwnerMask;
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemUpdate(item);
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}
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}
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else
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{
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commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask);
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//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="primLocalID"></param>
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public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
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{
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
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if (hasPrim != false)
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{
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((SceneObjectGroup)ent).GetPartInventoryFileName(remoteClient, primLocalID);
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break;
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="packet"></param>
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/// <param name="simClient"></param>
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public void DeRezObject(Packet packet, IClientAPI remoteClient)
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{
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DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
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if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
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{
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//currently following code not used (or don't know of any case of destination being zero
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}
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else
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{
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foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
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{
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EntityBase selectedEnt = null;
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//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
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foreach (EntityBase ent in this.Entities.Values)
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{
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if (ent.LocalId == Data.ObjectLocalID)
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{
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selectedEnt = ent;
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break;
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}
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}
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if (selectedEnt != null)
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{
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if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup)selectedEnt).UUID))
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{
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string sceneObjectXml = ((SceneObjectGroup)selectedEnt).ToXmlString();
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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AssetBase asset = new AssetBase();
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asset.Name = ((SceneObjectGroup)selectedEnt).GetPartName(selectedEnt.LocalId);
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asset.Description = ((SceneObjectGroup)selectedEnt).GetPartDescription(selectedEnt.LocalId);
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asset.InvType = 6;
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asset.Type = 6;
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asset.FullID = LLUUID.Random();
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asset.Data = Helpers.StringToField(sceneObjectXml);
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commsManager.AssetCache.AddAsset(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = remoteClient.AgentId;
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item.creatorsID = remoteClient.AgentId;
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item.inventoryID = LLUUID.Random();
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item.assetID = asset.FullID;
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item.inventoryDescription = asset.Description;
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item.inventoryName = asset.Name;
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item.assetType = asset.Type;
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item.invType = asset.InvType;
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item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
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item.inventoryCurrentPermissions = 2147483647;
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item.inventoryNextPermissions = 2147483647;
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemUpdate(item);
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}
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storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID);
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((SceneObjectGroup)selectedEnt).DeleteGroup();
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lock (Entities)
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{
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Entities.Remove(((SceneObjectGroup)selectedEnt).UUID);
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}
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}
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}
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}
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}
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}
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public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
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{
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
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if (rezAsset != null)
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{
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this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
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userInfo.DeleteItem(remoteClient.AgentId, item);
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remoteClient.SendRemoveInventoryItem(itemID);
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}
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else
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{
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//lets try once more incase the asset cache is being slow getting the asset from server
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rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
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if (rezAsset != null)
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{
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this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
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userInfo.DeleteItem(remoteClient.AgentId, item);
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remoteClient.SendRemoveInventoryItem(itemID);
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}
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}
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}
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}
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}
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}
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private void AddRezObject(string xmlData, LLVector3 pos)
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{
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SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData);
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this.AddEntity(group);
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group.AbsolutePosition = pos;
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}
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}
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}
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@@ -207,120 +207,6 @@ namespace OpenSim.Region.Environment.Scenes
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});
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="packet"></param>
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/// <param name="simClient"></param>
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public void DeRezObject(Packet packet, IClientAPI remoteClient)
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{
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DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
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if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
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{
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//currently following code not used (or don't know of any case of destination being zero
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}
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else
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{
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foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
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{
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EntityBase selectedEnt = null;
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//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
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foreach (EntityBase ent in this.Entities.Values)
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{
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if (ent.LocalId == Data.ObjectLocalID)
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{
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selectedEnt = ent;
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break;
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}
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}
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if (selectedEnt != null)
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{
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if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId,((SceneObjectGroup)selectedEnt).UUID))
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{
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string sceneObjectXml = ((SceneObjectGroup)selectedEnt).ToXmlString();
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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AssetBase asset = new AssetBase();
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asset.Name = ((SceneObjectGroup)selectedEnt).GetPartName(selectedEnt.LocalId);
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asset.Description = ((SceneObjectGroup)selectedEnt).GetPartDescription(selectedEnt.LocalId);
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asset.InvType = 6;
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asset.Type = 6;
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asset.FullID = LLUUID.Random();
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asset.Data = Helpers.StringToField(sceneObjectXml);
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this.assetCache.AddAsset(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = remoteClient.AgentId;
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item.creatorsID = remoteClient.AgentId;
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item.inventoryID = LLUUID.Random();
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item.assetID = asset.FullID;
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item.inventoryDescription = asset.Description;
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item.inventoryName = asset.Name;
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item.assetType = asset.Type;
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item.invType = asset.InvType;
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item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
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item.inventoryCurrentPermissions = 2147483647;
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item.inventoryNextPermissions = 2147483647;
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemUpdate(item);
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}
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storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID);
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((SceneObjectGroup)selectedEnt).DeleteGroup();
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lock (Entities)
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{
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Entities.Remove(((SceneObjectGroup) selectedEnt).UUID);
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}
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}
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}
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}
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}
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}
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public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
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{
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
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if (userInfo != null)
|
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{
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if(userInfo.RootFolder != null)
|
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
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if (item != null)
|
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{
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AssetBase rezAsset = this.assetCache.GetAsset(item.assetID, false);
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if (rezAsset != null)
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{
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this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
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userInfo.DeleteItem(remoteClient.AgentId, item);
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remoteClient.SendRemoveInventoryItem(itemID);
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}
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else
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{
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rezAsset = this.assetCache.GetAsset(item.assetID, false);
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if (rezAsset != null)
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{
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this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
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userInfo.DeleteItem(remoteClient.AgentId, item);
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remoteClient.SendRemoveInventoryItem(itemID);
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}
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}
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}
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}
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}
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}
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private void AddRezObject(string xmlData, LLVector3 pos)
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{
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SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData);
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this.AddEntity(group);
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group.AbsolutePosition = pos;
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}
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|
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/// <summary>
|
||||
///
|
||||
@@ -456,29 +342,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
}
|
||||
|
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/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="primLocalID"></param>
|
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public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
|
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{
|
||||
|
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bool hasPrim = false;
|
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foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
|
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if (hasPrim != false)
|
||||
{
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((SceneObjectGroup)ent).GetPartInventoryFileName(remoteClient, primLocalID);
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break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
@@ -790,59 +653,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}*/
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// temporary method to test out creating new inventory items
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="transActionID"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="callbackID"></param>
|
||||
/// <param name="description"></param>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="invType"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="wearableType"></param>
|
||||
/// <param name="nextOwnerMask"></param>
|
||||
public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
if (transActionID == LLUUID.Zero)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = name;
|
||||
asset.Description = description;
|
||||
asset.InvType = invType;
|
||||
asset.Type = type;
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = new byte[1];
|
||||
this.assetCache.AddAsset(asset);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.avatarID = remoteClient.AgentId;
|
||||
item.creatorsID = remoteClient.AgentId;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = asset.FullID;
|
||||
item.inventoryDescription = description;
|
||||
item.inventoryName = name;
|
||||
item.assetType = invType;
|
||||
item.invType = invType;
|
||||
item.parentFolderID = folderID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = nextOwnerMask;
|
||||
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask);
|
||||
//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
|
||||
{
|
||||
this.EventManager.TriggerObjectGrab(localID, offsetPos, remoteClient);
|
||||
|
||||
@@ -180,8 +180,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
ScenePresence.LoadAnims();
|
||||
|
||||
httpListener = httpServer;
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -486,7 +484,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
asset.Data = data;
|
||||
asset.Name = "terrainImage";
|
||||
asset.Type = 0;
|
||||
assetCache.AddAsset(asset);
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -707,6 +705,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
client.OnFetchInventoryDescendents += commsManager.UserProfiles.HandleFecthInventoryDescendents;
|
||||
client.OnRequestTaskInventory += RequestTaskInventory;
|
||||
client.OnFetchInventory += commsManager.UserProfiles.HandleFetchInventory;
|
||||
client.OnUpdateInventoryItem += UDPUpdateInventoryItemAsset;
|
||||
client.OnAssetUploadRequest += commsManager.TransactionsManager.HandleUDPUploadRequest;
|
||||
client.OnXferReceive += commsManager.TransactionsManager.HandleXfer;
|
||||
// client.OnRequestXfer += RequestXfer;
|
||||
@@ -921,11 +920,11 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
if (agent.CapsPath != "")
|
||||
{
|
||||
//Console.WriteLine("new user, so creating caps handler for it");
|
||||
Caps cap = new Caps(assetCache, httpListener, m_regInfo.ExternalHostName, m_regInfo.ExternalEndPoint.Port, agent.CapsPath, agent.AgentID);
|
||||
Caps cap = new Caps(commsManager.AssetCache, httpListener, m_regInfo.ExternalHostName, m_regInfo.ExternalEndPoint.Port, agent.CapsPath, agent.AgentID);
|
||||
Util.SetCapsURL(agent.AgentID, "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() + "/CAPS/" + agent.CapsPath + "0000/");
|
||||
cap.RegisterHandlers();
|
||||
cap.AddNewInventoryItem = this.AddInventoryItem;
|
||||
cap.ItemUpdatedCall = this.UpdateInventoryItemAsset;
|
||||
cap.ItemUpdatedCall = this.CapsUpdateInventoryItemAsset;
|
||||
if (capsHandlers.ContainsKey(agent.AgentID))
|
||||
{
|
||||
MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " +
|
||||
@@ -1149,72 +1148,5 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
public void AddInventoryItem(LLUUID userID, InventoryItemBase item)
|
||||
{
|
||||
if (this.Avatars.ContainsKey(userID))
|
||||
{
|
||||
this.AddInventoryItem(this.Avatars[userID].ControllingClient, item);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
}
|
||||
|
||||
public LLUUID UpdateInventoryItemAsset(LLUUID userID, LLUUID itemID, byte[] data)
|
||||
{
|
||||
if (this.Avatars.ContainsKey(userID))
|
||||
{
|
||||
return this.UpdateInventoryItemAsset(this.Avatars[userID].ControllingClient, itemID, data);
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
public LLUUID UpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AssetBase asset;
|
||||
asset = new AssetBase();
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Type = (sbyte)item.assetType;
|
||||
asset.InvType = (sbyte)item.invType;
|
||||
asset.Name = item.inventoryName;
|
||||
asset.Data = data;
|
||||
this.assetCache.AddAsset(asset);
|
||||
|
||||
item.assetID = asset.FullID;
|
||||
userInfo.UpdateItem(remoteClient.AgentId, item);
|
||||
|
||||
// remoteClient.SendInventoryItemUpdate(item);
|
||||
if (item.invType == 7)
|
||||
{
|
||||
//do we want to know about updated note cards?
|
||||
}
|
||||
else if (item.invType == 10)
|
||||
{
|
||||
// do we want to know about updated scripts
|
||||
}
|
||||
|
||||
return (asset.FullID);
|
||||
}
|
||||
}
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user