Add "terrain show" console command which outputs terrain height for a given region co-ordinate.

For debug purposes.
This commit is contained in:
Justin Clark-Casey (justincc)
2014-04-30 18:04:47 +01:00
parent 5fc61942e0
commit 253110293a
2 changed files with 87 additions and 13 deletions

View File

@@ -252,24 +252,80 @@ namespace OpenSim.Framework.Console
/// The strings "~" and "-~" are valid in components. The first substitutes float.MaxValue whilst the second is float.MinValue
/// Other than that, component values must be numeric.
/// </param>
/// <param name='blankComponentFunc'></param>
/// <param name='blankComponentFunc'>
/// Behaviour if component is blank. If null then conversion fails on a blank component.
/// </param>
/// <param name='vector'></param>
/// <returns></returns>
public static bool TryParseConsoleVector(
string rawConsoleVector, Func<string, string> blankComponentFunc, out Vector3 vector)
{
List<string> components = rawConsoleVector.Split(VectorSeparatorChars).ToList();
if (components.Count < 1 || components.Count > 3)
return Vector3.TryParse(CookVector(rawConsoleVector, 3, blankComponentFunc), out vector);
}
/// <summary>
/// Convert a vector input from the console to an OpenMetaverse.Vector2
/// </summary>
/// <param name='rawConsoleVector'>
/// A string in the form <x>,<y> where there is no space between values.
/// Any component can be missing (e.g. ,40). blankComponentFunc is invoked to replace the blank with a suitable value
/// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40)
/// The strings "~" and "-~" are valid in components. The first substitutes float.MaxValue whilst the second is float.MinValue
/// Other than that, component values must be numeric.
/// </param>
/// <param name='blankComponentFunc'>
/// Behaviour if component is blank. If null then conversion fails on a blank component.
/// </param>
/// <param name='vector'></param>
/// <returns></returns>
public static bool TryParseConsole2DVector(
string rawConsoleVector, Func<string, string> blankComponentFunc, out Vector2 vector)
{
// We don't use Vector2.TryParse() for now because for some reason it expects an input with 3 components
// rather than 2.
string cookedVector = CookVector(rawConsoleVector, 2, blankComponentFunc);
if (cookedVector == null)
{
vector = Vector3.Zero;
return false;
}
else
{
string[] cookedComponents = cookedVector.Split(VectorSeparatorChars);
vector = new Vector2(float.Parse(cookedComponents[0]), float.Parse(cookedComponents[1]));
return true;
}
//return Vector2.TryParse(CookVector(rawConsoleVector, 2, blankComponentFunc), out vector);
}
/// <summary>
/// Convert a raw console vector into a vector that can be be parsed by the relevant OpenMetaverse.TryParse()
/// </summary>
/// <param name='rawConsoleVector'></param>
/// <param name='dimensions'></param>
/// <param name='blankComponentFunc'></param>
/// <returns>null if conversion was not possible</returns>
private static string CookVector(
string rawConsoleVector, int dimensions, Func<string, string> blankComponentFunc)
{
List<string> components = rawConsoleVector.Split(VectorSeparatorChars).ToList();
for (int i = components.Count; i < 3; i++)
components.Add("");
if (components.Count < 1 || components.Count > dimensions)
return null;
List<string> semiDigestedComponents
if (components.Count < dimensions)
{
if (blankComponentFunc == null)
return null;
else
for (int i = components.Count; i < dimensions; i++)
components.Add("");
}
List<string> cookedComponents
= components.ConvertAll<string>(
c =>
{
@@ -283,11 +339,7 @@ namespace OpenSim.Framework.Console
return c;
});
string semiDigestedConsoleVector = string.Join(VectorSeparator, semiDigestedComponents.ToArray());
// m_log.DebugFormat("[CONSOLE UTIL]: Parsing {0} into OpenMetaverse.Vector3", semiDigestedConsoleVector);
return Vector3.TryParse(semiDigestedConsoleVector, out vector);
return string.Join(VectorSeparator, cookedComponents.ToArray());
}
}
}