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Add "terrain show" console command which outputs terrain height for a given region co-ordinate.
For debug purposes.
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@@ -39,6 +39,7 @@ using Mono.Addins;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
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using OpenSim.Region.CoreModules.World.Terrain.FileLoaders;
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using OpenSim.Region.CoreModules.World.Terrain.FloodBrushes;
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@@ -1203,6 +1204,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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}
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}
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private void InterfaceShow(Object[] args)
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{
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Vector2 point;
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if (!ConsoleUtil.TryParseConsole2DVector((string)args[0], null, out point))
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{
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Console.WriteLine("ERROR: {0} is not a valid vector", args[0]);
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return;
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}
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double height = m_channel[(int)point.X, (int)point.Y];
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Console.WriteLine("Terrain height at {0} is {1}", point, height);
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}
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private void InterfaceShowDebugStats(Object[] args)
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{
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double max = Double.MinValue;
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@@ -1355,6 +1371,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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new Command("stats", CommandIntentions.COMMAND_STATISTICAL, InterfaceShowDebugStats,
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"Shows some information about the regions heightmap for debugging purposes.");
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Command showCommand =
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new Command("show", CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceShow,
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"Shows terrain height at a given co-ordinate.");
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showCommand.AddArgument("point", "point in <x>,<y> format with no spaces (e.g. 45,45)", "String");
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Command experimentalBrushesCommand =
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new Command("newbrushes", CommandIntentions.COMMAND_HAZARDOUS, InterfaceEnableExperimentalBrushes,
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"Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
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@@ -1376,6 +1397,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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m_commander.RegisterCommand("bake", bakeRegionCommand);
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m_commander.RegisterCommand("revert", revertRegionCommand);
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m_commander.RegisterCommand("newbrushes", experimentalBrushesCommand);
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m_commander.RegisterCommand("show", showCommand);
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m_commander.RegisterCommand("stats", showDebugStatsCommand);
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m_commander.RegisterCommand("effect", pluginRunCommand);
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m_commander.RegisterCommand("flip", flipCommand);
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