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Refactor: Change "Servers" to "Server", since the can only be one. Break
the handlers out of the asset server context into a generic scope.
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110
OpenSim/Server/Handlers/Asset/AssetServerGetHandler.cs
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110
OpenSim/Server/Handlers/Asset/AssetServerGetHandler.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using Nini.Config;
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using log4net;
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using System;
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using System.IO;
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using System.Reflection;
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using System.Net;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Xml;
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using System.Xml.Serialization;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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namespace OpenSim.Server.Handlers.Asset
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{
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public class AssetServerGetHandler : BaseStreamHandler
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private IAssetService m_AssetService;
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public AssetServerGetHandler(IAssetService service) :
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base("GET", "/assets")
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{
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m_AssetService = service;
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}
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public override byte[] Handle(string path, Stream request,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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byte[] result = new byte[0];
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string[] p = SplitParams(path);
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if (p.Length == 0)
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return result;
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if (p.Length > 1 && p[1] == "data")
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{
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result = m_AssetService.GetData(p[0]);
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if (result == null)
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result = new byte[0];
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httpResponse.StatusCode = (int)HttpStatusCode.OK;
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httpResponse.ContentType = "application/octet-stream";
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}
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else if(p.Length > 1 && p[1] == "metadata")
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{
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AssetMetadata metadata = m_AssetService.GetMetadata(p[0]);
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if (metadata != null)
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{
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XmlSerializer xs =
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new XmlSerializer(typeof(AssetMetadata));
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result = ServerUtils.SerializeResult(xs, metadata);
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httpResponse.StatusCode = (int)HttpStatusCode.OK;
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httpResponse.ContentType =
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ServerUtils.SLAssetTypeToContentType(metadata.Type);
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}
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}
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else
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{
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AssetBase asset = m_AssetService.Get(p[0]);
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if (asset != null)
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{
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XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
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result = ServerUtils.SerializeResult(xs, asset);
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httpResponse.StatusCode = (int)HttpStatusCode.OK;
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httpResponse.ContentType =
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ServerUtils.SLAssetTypeToContentType(asset.Type);
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}
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}
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return result;
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}
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}
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}
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