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https://github.com/opensim/opensim.git
synced 2026-08-01 06:06:06 +08:00
merge crap gerge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Conflicts: bin/Regions/Regions.ini.example bin/lib32/BulletSim.dll bin/lib32/libBulletSim.so bin/lib64/BulletSim.dll bin/lib64/libBulletSim.so
This commit is contained in:
@@ -41,7 +41,7 @@ using OpenMetaverse.Messages.Linden;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Framework.Statistics;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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@@ -355,8 +355,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private int m_animationSequenceNumber = 1;
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private bool m_SendLogoutPacketWhenClosing = true;
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private AgentUpdateArgs lastarg;
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private bool m_IsActive = true;
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private bool m_IsLoggingOut = false;
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protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
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protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
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@@ -428,16 +426,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public uint CircuitCode { get { return m_circuitCode; } }
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public int MoneyBalance { get { return m_moneyBalance; } }
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public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } }
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public bool IsActive
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{
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get { return m_IsActive; }
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set { m_IsActive = value; }
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}
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public bool IsLoggingOut
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{
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get { return m_IsLoggingOut; }
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set { m_IsLoggingOut = value; }
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}
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/// <summary>
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/// As well as it's function in IClientAPI, in LLClientView we are locking on this property in order to
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/// prevent race conditions by different threads calling Close().
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/// </summary>
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public bool IsActive { get; set; }
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/// <summary>
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/// Used to synchronise threads when client is being closed.
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/// </summary>
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public Object CloseSyncLock { get; private set; }
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public bool IsLoggingOut { get; set; }
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public bool DisableFacelights
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{
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@@ -462,6 +463,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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// DebugPacketLevel = 1;
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CloseSyncLock = new Object();
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RegisterInterface<IClientIM>(this);
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RegisterInterface<IClientInventory>(this);
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RegisterInterface<IClientChat>(this);
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@@ -494,13 +497,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_prioritizer = new Prioritizer(m_scene);
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RegisterLocalPacketHandlers();
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IsActive = true;
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}
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#region Client Methods
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/// <summary>
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/// Shut down the client view
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/// Close down the client view
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/// </summary>
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public void Close()
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{
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@@ -513,7 +518,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void Close(bool sendStop)
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{
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IsActive = false;
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// We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
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// a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
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lock (CloseSyncLock)
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{
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if (!IsActive)
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return;
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IsActive = false;
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CloseWithoutChecks(sendStop);
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}
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}
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/// <summary>
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/// Closes down the client view without first checking whether it is active.
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/// </summary>
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/// <remarks>
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/// This exists because LLUDPServer has to set IsActive = false in earlier synchronous code before calling
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/// CloseWithoutIsActiveCheck asynchronously.
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///
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/// Callers must lock ClosingSyncLock before calling.
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/// </remarks>
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public void CloseWithoutChecks(bool sendStop)
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{
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m_log.DebugFormat(
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"[CLIENT]: Close has been called for {0} attached to scene {1}",
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Name, m_scene.RegionInfo.RegionName);
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@@ -3634,7 +3661,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
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{
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if (!IsActive) return; // We don't need to update inactive clients.
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// We don't need to update inactive clients.
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if (!IsActive)
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return;
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CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
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loc.Header.Reliable = false;
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@@ -5267,7 +5296,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
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AddLocalPacketHandler(PacketType.AvatarPropertiesUpdate, HandlerAvatarPropertiesUpdate);
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AddLocalPacketHandler(PacketType.ScriptDialogReply, HandlerScriptDialogReply);
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AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage, false);
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AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage);
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AddLocalPacketHandler(PacketType.AcceptFriendship, HandlerAcceptFriendship);
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AddLocalPacketHandler(PacketType.DeclineFriendship, HandlerDeclineFriendship);
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AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFriendship);
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@@ -279,7 +279,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public string GetStats()
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{
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return string.Format(
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"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}",
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"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7} {12,7}",
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Util.EnvironmentTickCountSubtract(TickLastPacketReceived),
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PacketsReceived,
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PacketsSent,
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PacketsResent,
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@@ -37,7 +37,7 @@ using log4net;
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using Nini.Config;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Statistics;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.Framework.Scenes;
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using OpenMetaverse;
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@@ -1181,22 +1181,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// regular client pings.
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/// </remarks>
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/// <param name='client'></param>
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private void DeactivateClientDueToTimeout(IClientAPI client)
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private void DeactivateClientDueToTimeout(LLClientView client)
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{
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// We must set IsActive synchronously so that we can stop the packet loop reinvoking this method, even
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// though it's set later on by LLClientView.Close()
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client.IsActive = false;
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m_log.WarnFormat(
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"[LLUDPSERVER]: Ack timeout, disconnecting {0} agent for {1} in {2}",
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client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, m_scene.RegionInfo.RegionName);
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StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
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if (!client.SceneAgent.IsChildAgent)
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client.Kick("Simulator logged you out due to connection timeout");
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Util.FireAndForget(o => client.Close());
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lock (client.CloseSyncLock)
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{
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m_log.WarnFormat(
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"[LLUDPSERVER]: Ack timeout, disconnecting {0} agent for {1} in {2}",
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client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, m_scene.RegionInfo.RegionName);
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StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
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if (!client.SceneAgent.IsChildAgent)
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client.Kick("Simulator logged you out due to connection timeout");
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client.CloseWithoutChecks(true);
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}
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}
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private void IncomingPacketHandler()
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@@ -53,9 +53,8 @@ namespace OpenSim.Region.ClientStack
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protected ISimulationDataService m_simulationDataService;
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protected IEstateDataService m_estateDataService;
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protected ClientStackManager m_clientStackManager;
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protected SceneManager m_sceneManager = new SceneManager();
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public SceneManager SceneManager { get { return m_sceneManager; } }
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public SceneManager SceneManager { get; protected set; }
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public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
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public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
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public IEstateDataService EstateDataService { get { return m_estateDataService; } }
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@@ -77,6 +76,7 @@ namespace OpenSim.Region.ClientStack
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protected override void StartupSpecific()
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{
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SceneManager = new SceneManager();
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m_clientStackManager = CreateClientStackManager();
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Initialize();
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