Formatting cleanup, minor refactoring.

This commit is contained in:
Jeff Ames
2009-08-26 12:58:37 +09:00
parent 5f794d3e59
commit 256624566f
4 changed files with 9 additions and 16 deletions

View File

@@ -113,20 +113,16 @@ namespace OpenSim.Region.Physics.POSPlugin
c.Position.Z - p.Position.Z) * Quaternion.Inverse(p.Orientation);
Vector3 avatarSize = new Vector3(c.Size.X, c.Size.Y, c.Size.Z) * Quaternion.Inverse(p.Orientation);
if (Math.Abs(rotatedPos.X) >= (p.Size.X*0.5 + Math.Abs(avatarSize.X)) ||
Math.Abs(rotatedPos.Y) >= (p.Size.Y*0.5 + Math.Abs(avatarSize.Y)) ||
Math.Abs(rotatedPos.Z) >= (p.Size.Z*0.5 + Math.Abs(avatarSize.Z)))
{
return false;
}
return true;
return (Math.Abs(rotatedPos.X) < (p.Size.X*0.5 + Math.Abs(avatarSize.X)) &&
Math.Abs(rotatedPos.Y) < (p.Size.Y*0.5 + Math.Abs(avatarSize.Y)) &&
Math.Abs(rotatedPos.Z) < (p.Size.Z*0.5 + Math.Abs(avatarSize.Z)));
}
private bool isCollidingWithPrim(POSCharacter c)
{
for (int i = 0; i < _prims.Count; ++i)
foreach (POSPrim p in _prims)
{
if (isColliding(c, _prims[i]))
if (isColliding(c, p))
{
return true;
}