* Added a sanity check for Mono before trying to enumerate over an empty SortedDictionary

* Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading
This commit is contained in:
John Hurliman
2009-10-06 13:39:10 -07:00
parent fa6027aa09
commit 25676ac5cf
2 changed files with 7 additions and 4 deletions

View File

@@ -129,10 +129,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public void AddRegion(Scene Sceneworld)
{
m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing");
m_Scene = Sceneworld;
// Make sure we have config
if (ConfigSource.Configs[ScriptEngineName] == null)
ConfigSource.AddConfig(ScriptEngineName);
@@ -143,6 +139,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
if (!m_enabled)
return;
m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing");
m_Scene = Sceneworld;
// Create all objects we'll be using
m_EventQueueManager = new EventQueueManager(this);
m_EventManager = new EventManager(this, true);