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try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may still work
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@@ -5555,7 +5555,8 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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if (m_sittingAvatars.Add(sp))
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{
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ParentGroup.m_sittingAvatars.Add(sp);
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if(!ParentGroup.m_sittingAvatars.Contains(sp))
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ParentGroup.m_sittingAvatars.Add(sp);
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return true;
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}
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