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libomv now knows old opensim material asset type + dotnet8 usless changes
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@@ -29,7 +29,6 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenMetaverse;
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using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
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namespace OpenSim.Framework.Serialization
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{
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@@ -125,7 +124,7 @@ namespace OpenSim.Framework.Serialization
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ASSET_EXTENSION_SEPARATOR + "sound.wav";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga";
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ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.OSMaterial] = ASSET_EXTENSION_SEPARATOR + "material.xml";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Settings] = ASSET_EXTENSION_SEPARATOR + "settings.bin";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Material] = ASSET_EXTENSION_SEPARATOR + "prmat.dat";
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@@ -148,7 +147,7 @@ namespace OpenSim.Framework.Serialization
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.wav"] = (sbyte)AssetType.SoundWAV;
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture;
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA;
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material;
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)AssetType.OSMaterial;
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "settings.bin"] = (sbyte)AssetType.Settings;
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "prmat.dat"] = (sbyte)AssetType.Material;
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}
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