libomv now knows old opensim material asset type + dotnet8 usless changes

This commit is contained in:
UbitUmarov
2024-04-21 13:44:35 +01:00
parent 5aeabd40fd
commit 257a9ad398
6 changed files with 59 additions and 92 deletions

View File

@@ -29,7 +29,6 @@ using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
namespace OpenSim.Framework.Serialization
{
@@ -125,7 +124,7 @@ namespace OpenSim.Framework.Serialization
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ASSET_EXTENSION_SEPARATOR + "sound.wav";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga";
ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.OSMaterial] = ASSET_EXTENSION_SEPARATOR + "material.xml";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Settings] = ASSET_EXTENSION_SEPARATOR + "settings.bin";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Material] = ASSET_EXTENSION_SEPARATOR + "prmat.dat";
@@ -148,7 +147,7 @@ namespace OpenSim.Framework.Serialization
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.wav"] = (sbyte)AssetType.SoundWAV;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)AssetType.OSMaterial;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "settings.bin"] = (sbyte)AssetType.Settings;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "prmat.dat"] = (sbyte)AssetType.Material;
}