libomv now knows old opensim material asset type + dotnet8 usless changes

This commit is contained in:
UbitUmarov
2024-04-21 13:44:35 +01:00
parent 5aeabd40fd
commit 257a9ad398
6 changed files with 59 additions and 92 deletions

View File

@@ -35,7 +35,6 @@ using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
namespace OpenSim.Region.Framework.Scenes
{
@@ -616,7 +615,7 @@ namespace OpenSim.Region.Framework.Scenes
case AssetType.LSLText:
RecordEmbeddedAssetDataUuids(assetBase);
break;
case (AssetType)OpenSimAssetType.Material:
case (AssetType)AssetType.OSMaterial:
RecordMaterialAssetUuids(assetBase);
break;
case AssetType.Object:
@@ -668,7 +667,7 @@ namespace OpenSim.Region.Framework.Scenes
case (sbyte)AssetType.Gesture:
case (sbyte)AssetType.Notecard:
case (sbyte)AssetType.LSLText:
case (sbyte)OpenSimAssetType.Material:
case (sbyte)AssetType.OSMaterial:
case (sbyte)AssetType.Object:
case (sbyte)AssetType.Settings:
case (sbyte)AssetType.Material: