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* minor: remove some mono compiler warnings, minor cleanup
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@@ -53,16 +53,15 @@ namespace OpenSim.Region.Framework.Scenes
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public class RegionStatsHandler : IStreamedRequestHandler
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{
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{
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private string osRXStatsURI = String.Empty;
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private string osXStatsURI = String.Empty;
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private string osSecret = String.Empty;
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//private string osSecret = String.Empty;
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private OpenSim.Framework.RegionInfo regionInfo;
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public string localZone = TimeZone.CurrentTimeZone.StandardName;
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public TimeSpan utcOffset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public RegionStatsHandler(OpenSim.Framework.RegionInfo region_info )
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{
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@@ -94,10 +93,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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private string Report()
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{
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{
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OSDMap args = new OSDMap(30);
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int time = Util.ToUnixTime( DateTime.Now );
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//int time = Util.ToUnixTime( DateTime.Now );
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args["OSStatsURI"] = OSD.FromString("http://" + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort + "/" + osXStatsURI + "/");
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args["TimeZoneName"] = OSD.FromString(localZone);
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args["TimeZoneOffs"] = OSD.FromReal(utcOffset.TotalHours);
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@@ -148,8 +148,6 @@ namespace OpenSim.Region.Framework.Scenes
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protected float m_timespan = 0.089f;
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protected DateTime m_lastupdate = DateTime.Now;
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protected float m_timedilation = 1.0f;
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private int m_update_physics = 1;
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private int m_update_entitymovement = 1;
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private int m_update_entities = 1; // Run through all objects checking for updates
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@@ -230,11 +228,6 @@ namespace OpenSim.Region.Framework.Scenes
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get { return m_sceneGraph.m_syncRoot; }
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}
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public float TimeDilation
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{
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get { return m_timedilation; }
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}
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public int MaxPrimsPerFrame
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{
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get { return m_maxPrimsPerFrame; }
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@@ -110,14 +110,14 @@ namespace OpenSim.Region.Framework.Scenes
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public float TimeDilation
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{
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get { return 1.0f; }
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get { return m_timedilation; }
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}
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protected float m_timedilation = 1.0f;
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protected ulong m_regionHandle;
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protected string m_regionName;
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protected RegionInfo m_regInfo;
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//public TerrainEngine Terrain;
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public ITerrainChannel Heightmap;
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/// <value>
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@@ -1361,7 +1361,7 @@ if (m_shape != null) {
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/// <returns></returns>
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public SceneObjectPart Copy(uint localID, UUID AgentID, UUID GroupID, int linkNum, bool userExposed)
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{
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SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone();
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SceneObjectPart dupe = (SceneObjectPart)MemberwiseClone();
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dupe.m_shape = m_shape.Copy();
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dupe.m_regionHandle = m_regionHandle;
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if (userExposed)
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