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* minor: remove some mono compiler warnings, minor cleanup
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@@ -1361,7 +1361,7 @@ if (m_shape != null) {
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/// <returns></returns>
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public SceneObjectPart Copy(uint localID, UUID AgentID, UUID GroupID, int linkNum, bool userExposed)
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{
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SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone();
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SceneObjectPart dupe = (SceneObjectPart)MemberwiseClone();
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dupe.m_shape = m_shape.Copy();
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dupe.m_regionHandle = m_regionHandle;
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if (userExposed)
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