add EngineName also to the others

This commit is contained in:
UbitUmarov
2016-07-04 09:13:20 +01:00
parent 2ebccbcd08
commit 259824fbc4
3 changed files with 18 additions and 0 deletions

View File

@@ -212,6 +212,11 @@ namespace OpenSim.Region.PhysicsModule.BulletS
get { return "BulletSim"; }
}
public string Version
{
get { return "1.0"; }
}
public Type ReplaceableInterface
{
get { return null; }
@@ -245,6 +250,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS
EngineType = Name;
RegionName = scene.RegionInfo.RegionName;
PhysicsSceneName = EngineType + "/" + RegionName;
EngineName = Name + " " + Version;
scene.RegisterModuleInterface<PhysicsScene>(this);
Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);