remove the hard to maintain Ode.Net wrapper only in use by old ode

This commit is contained in:
UbitUmarov
2015-11-20 18:25:56 +00:00
parent ad6080bb0b
commit 25983c1ba9
10 changed files with 33 additions and 297 deletions

View File

@@ -29,7 +29,6 @@ using System;
using System.Collections.Generic;
using System.Reflection;
using OpenMetaverse;
using Ode.NET;
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
using log4net;
@@ -1105,8 +1104,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
// lock (OdeScene.UniversalColliderSyncObject)
Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH);
d.GeomSetCategoryBits(Shell, (int)m_collisionCategories);
d.GeomSetCollideBits(Shell, (int)m_collisionFlags);
d.GeomSetCategoryBits(Shell, (uint)m_collisionCategories);
d.GeomSetCollideBits(Shell, (uint)m_collisionFlags);
d.MassSetCapsuleTotal(out ShellMass, m_mass, 2, CAPSULE_RADIUS, CAPSULE_LENGTH);
Body = d.BodyCreate(_parent_scene.world);