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remove the hard to maintain Ode.Net wrapper only in use by old ode
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@@ -29,7 +29,6 @@ using System;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenMetaverse;
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using Ode.NET;
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using OpenSim.Framework;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using log4net;
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@@ -1105,8 +1104,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
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// lock (OdeScene.UniversalColliderSyncObject)
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Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH);
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d.GeomSetCategoryBits(Shell, (int)m_collisionCategories);
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d.GeomSetCollideBits(Shell, (int)m_collisionFlags);
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d.GeomSetCategoryBits(Shell, (uint)m_collisionCategories);
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d.GeomSetCollideBits(Shell, (uint)m_collisionFlags);
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d.MassSetCapsuleTotal(out ShellMass, m_mass, 2, CAPSULE_RADIUS, CAPSULE_LENGTH);
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Body = d.BodyCreate(_parent_scene.world);
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