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* Spring cleaned a bunch of '//TODO: unused' marked functions.
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@@ -178,120 +178,6 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload
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}
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}
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// TODO: unused
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// private void RunAssetQueue()
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// {
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// while (true)
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// {
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// try
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// {
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// ProcessAssetQueue();
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// Thread.Sleep(500);
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// }
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// catch (Exception)
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// {
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// // m_log.Error("[ASSET CACHE]: " + e.ToString());
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// }
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// }
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// }
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// TODO: unused
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// /// <summary>
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// /// Process the asset queue which sends packets directly back to the client.
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// /// </summary>
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// private void ProcessAssetQueue()
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// {
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// //should move the asset downloading to a module, like has been done with texture downloading
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// if (AssetRequests.Count == 0)
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// {
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// //no requests waiting
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// return;
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// }
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// // if less than 5, do all of them
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// int num = Math.Min(5, AssetRequests.Count);
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// AssetRequest req;
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// for (int i = 0; i < num; i++)
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// {
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// req = (AssetRequest)AssetRequests[i];
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// //Console.WriteLine("sending asset " + req.RequestAssetID);
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// TransferInfoPacket Transfer = new TransferInfoPacket();
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// Transfer.TransferInfo.ChannelType = 2;
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// Transfer.TransferInfo.Status = 0;
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// Transfer.TransferInfo.TargetType = 0;
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// if (req.AssetRequestSource == 2)
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// {
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// Transfer.TransferInfo.Params = new byte[20];
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// Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
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// int assType = (int)req.AssetInf.Type;
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// Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
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// }
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// else if (req.AssetRequestSource == 3)
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// {
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// Transfer.TransferInfo.Params = req.Params;
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// // Transfer.TransferInfo.Params = new byte[100];
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// //Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
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// //Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
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// }
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// Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
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// Transfer.TransferInfo.TransferID = req.TransferRequestID;
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// req.RequestUser.OutPacket(Transfer, ThrottleOutPacketType.Asset);
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// if (req.NumPackets == 1)
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// {
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// TransferPacketPacket TransferPacket = new TransferPacketPacket();
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// TransferPacket.TransferData.Packet = 0;
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// TransferPacket.TransferData.ChannelType = 2;
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// TransferPacket.TransferData.TransferID = req.TransferRequestID;
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// TransferPacket.TransferData.Data = req.AssetInf.Data;
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// TransferPacket.TransferData.Status = 1;
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// req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
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// }
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// else
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// {
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// int processedLength = 0;
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// // libsecondlife hardcodes 1500 as the maximum data chunk size
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// int maxChunkSize = 1250;
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// int packetNumber = 0;
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// while (processedLength < req.AssetInf.Data.Length)
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// {
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// TransferPacketPacket TransferPacket = new TransferPacketPacket();
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// TransferPacket.TransferData.Packet = packetNumber;
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// TransferPacket.TransferData.ChannelType = 2;
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// TransferPacket.TransferData.TransferID = req.TransferRequestID;
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// int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
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// byte[] chunk = new byte[chunkSize];
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// Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length);
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// TransferPacket.TransferData.Data = chunk;
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// // 0 indicates more packets to come, 1 indicates last packet
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// if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
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// {
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// TransferPacket.TransferData.Status = 0;
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// }
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// else
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// {
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// TransferPacket.TransferData.Status = 1;
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// }
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// req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
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// processedLength += chunkSize;
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// packetNumber++;
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// }
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// }
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// }
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// //remove requests that have been completed
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// for (int i = 0; i < num; i++)
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// {
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// AssetRequests.RemoveAt(0);
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// }
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// }
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/// <summary>
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/// Calculate the number of packets required to send the asset to the client.
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/// </summary>
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@@ -239,12 +239,6 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
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part.ScheduleFullUpdate();
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}
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// TODO: unused
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// private byte[] BlendTextures(byte[] frontImage, byte[] backImage)
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// {
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// return BlendTextures(frontImage, backImage, false, 0);
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// }
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private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
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{
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Bitmap image1 = new Bitmap(OpenJPEG.DecodeToImage(frontImage));
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@@ -31,39 +31,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
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{
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public class FlattenSphere : ITerrainPaintableEffect
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{
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// TODO: unused
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// private double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
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// {
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// int w = map.Width;
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// int h = map.Height;
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// if (x > w - 2.0)
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// x = w - 2.0;
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// if (y > h - 2.0)
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// y = h - 2.0;
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// if (x < 0.0)
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// x = 0.0;
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// if (y < 0.0)
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// y = 0.0;
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// int stepSize = 1;
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// double h00 = map[(int)x, (int)y];
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// double h10 = map[(int)x + stepSize, (int)y];
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// double h01 = map[(int)x, (int)y + stepSize];
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// double h11 = map[(int)x + stepSize, (int)y + stepSize];
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// double h1 = h00;
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// double h2 = h10;
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// double h3 = h01;
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// double h4 = h11;
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// double a00 = h1;
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// double a10 = h2 - h1;
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// double a01 = h3 - h1;
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// double a11 = h1 - h2 - h3 + h4;
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// double partialx = x - (int)x;
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// double partialz = y - (int)y;
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// double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
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// return hi;
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// }
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#region ITerrainPaintableEffect Members
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