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* Spring cleaned a bunch of '//TODO: unused' marked functions.
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@@ -239,12 +239,6 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
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part.ScheduleFullUpdate();
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}
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// TODO: unused
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// private byte[] BlendTextures(byte[] frontImage, byte[] backImage)
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// {
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// return BlendTextures(frontImage, backImage, false, 0);
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// }
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private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
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{
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Bitmap image1 = new Bitmap(OpenJPEG.DecodeToImage(frontImage));
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