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* Spring cleaned a bunch of '//TODO: unused' marked functions.
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@@ -31,39 +31,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
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{
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public class FlattenSphere : ITerrainPaintableEffect
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{
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// TODO: unused
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// private double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
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// {
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// int w = map.Width;
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// int h = map.Height;
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// if (x > w - 2.0)
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// x = w - 2.0;
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// if (y > h - 2.0)
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// y = h - 2.0;
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// if (x < 0.0)
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// x = 0.0;
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// if (y < 0.0)
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// y = 0.0;
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// int stepSize = 1;
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// double h00 = map[(int)x, (int)y];
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// double h10 = map[(int)x + stepSize, (int)y];
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// double h01 = map[(int)x, (int)y + stepSize];
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// double h11 = map[(int)x + stepSize, (int)y + stepSize];
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// double h1 = h00;
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// double h2 = h10;
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// double h3 = h01;
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// double h4 = h11;
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// double a00 = h1;
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// double a10 = h2 - h1;
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// double a01 = h3 - h1;
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// double a11 = h1 - h2 - h3 + h4;
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// double partialx = x - (int)x;
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// double partialz = y - (int)y;
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// double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
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// return hi;
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// }
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#region ITerrainPaintableEffect Members
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