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* Spring cleaned a bunch of '//TODO: unused' marked functions.
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@@ -71,24 +71,5 @@ namespace OpenSim.Region.ExtensionsScriptModule.CSharp.Examples
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System.Console.WriteLine(sequence);
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}*/
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}
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// TODO: unused
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// private string processPrimitiveToString(SceneObjectPart prim)
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// {
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// /*string desc = prim.Description;
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// string name = prim.Name;
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// LLVector3 pos = prim.Pos;
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// LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w);
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// LLVector3 scale = prim.Scale;
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// LLVector3 rootPos = prim.WorldPos;
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// string setPrimParams = String.Empty;
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// setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n";
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// return setPrimParams;
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// */
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// return System.String.Empty;
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// }
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}
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}
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