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* okay.. Now you can do border crossings with the security 'fixed' client.. with EventQueue enabled.
* You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times. * But Don't try to teleport!
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@@ -68,6 +68,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
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private Dictionary<UUID, int> m_ids = new Dictionary<UUID, int>();
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private Dictionary<UUID, BlockingLLSDQueue> queues = new Dictionary<UUID, BlockingLLSDQueue>();
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#region IRegionModule methods
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public void Initialise(Scene scene, IConfigSource config)
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@@ -171,6 +172,14 @@ namespace OpenSim.Region.Environment.Modules.Framework
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private void MakeChildAgent(ScenePresence avatar)
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{
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m_log.DebugFormat("[EVENTQUEUE]: Make Child agent {0}.", avatar.UUID);
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lock (m_ids)
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{
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if (m_ids.ContainsKey(avatar.UUID))
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{
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// close the event queue.
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m_ids[avatar.UUID] = -1;
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}
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}
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}
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public void OnRegisterCaps(UUID agentID, Caps caps)
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@@ -209,18 +218,35 @@ namespace OpenSim.Region.Environment.Modules.Framework
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debug += key.ToString() + "=" + request[key].ToString() + " ";
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}
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m_log.DebugFormat(debug, agentID, m_scene.RegionInfo.RegionName);
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Hashtable responsedata = new Hashtable();
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if (element == null) // didn't have an event in 15s
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{
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// Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say!
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element = EventQueueHelper.KeepAliveEvent();
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ScenePresence avatar;
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m_scene.TryGetAvatar(agentID, out avatar);
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//ScenePresence avatar;
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//m_scene.TryGetAvatar(agentID, out avatar);
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LLSDArray array = new LLSDArray();
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array.Add(element);
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int thisID = m_ids[agentID];
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int thisID = 0;
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lock (m_ids)
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thisID = m_ids[agentID];
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if (thisID == -1)
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{
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responsedata = new Hashtable();
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responsedata["int_response_code"] = 502;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "";
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return responsedata;
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}
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while (queue.Count() > 0)
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{
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array.Add(queue.Dequeue(1));
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@@ -234,7 +260,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
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{
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m_ids[agentID] = thisID + 1;
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}
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Hashtable responsedata = new Hashtable();
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responsedata = new Hashtable();
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responsedata["int_response_code"] = 200;
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responsedata["content_type"] = "application/llsd+xml";
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responsedata["keepalive"] = true;
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@@ -264,7 +290,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
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{
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m_ids[agentID] = thisID + 1;
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}
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Hashtable responsedata = new Hashtable();
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responsedata = new Hashtable();
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responsedata["int_response_code"] = 200;
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responsedata["content_type"] = "application/llsd+xml";
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responsedata["keepalive"] = true;
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@@ -273,27 +299,6 @@ namespace OpenSim.Region.Environment.Modules.Framework
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return responsedata;
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}
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/*
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responsedata["int_response_code"] = 200;
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responsedata["content_type"] = "application/xml";
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responsedata["keepalive"] = true;
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responsedata["str_response_string"] = @"<llsd><map><key>events</key><array><map><key>body</key><map><key>AgentData</key><map><key>AgentID</key>
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<uuid>0fd0e798-a54f-40b1-0000-000000000000</uuid><key>SessionID</key><uuid>cc91f1fe-9d52-435d-0000-000000000000
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</uuid></map><key>Info</key><map><key>LookAt</key><array><real>0.9869639873504638671875</real><real>
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-0.1609439998865127563476562</real><real>0</real></array><key>Position</key><array><real>1.43747997283935546875
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</real><real>95.30560302734375</real><real>57.3480987548828125</real></array></map><key>RegionData</key><map>
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<key>RegionHandle</key><binary encoding=" + "\"base64\"" + @">AAPnAAAD8AA=</binary><key>SeedCapability</key><string>
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https://sim7.aditi.lindenlab.com:12043/cap/64015fb3-6fee-9205-0000-000000000000</string><key>SimIP</key><binary
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encoding=" + "\"base64\"" + @">yA8FSA==</binary><key>SimPort</key><integer>13005</integer></map></map><key>message</key>
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<string>CrossedRegion</string></map></array><key>id</key><integer>1</integer></map></llsd>";
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*/
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//string requestbody = (string)request["requestbody"];
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//LLSD llsdRequest = LLSDParser.DeserializeXml(request);
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//System.Console.WriteLine(requestbody);
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}
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}
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}
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