varregion: remove scattered use of Constants.RegionSize by having routines reference RegionInfo.RegionWorldLoc?.

This commit is contained in:
Robert Adams
2013-10-02 16:57:02 -07:00
parent 9b150194f6
commit 25ae59b9eb
5 changed files with 10 additions and 15 deletions

View File

@@ -180,8 +180,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
string message = c.Message;
Scene scene = (Scene)c.Scene;
Vector3 fromPos = c.Position;
Vector3 regionPos = new Vector3(scene.RegionInfo.LegacyRegionLocX * Constants.RegionSize,
scene.RegionInfo.LegacyRegionLocY * Constants.RegionSize, 0);
Vector3 regionPos = new Vector3(scene.RegionInfo.RegionWorldLocX, scene.RegionInfo.RegionWorldLocY, 0);
if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel;
@@ -333,8 +332,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
{
Vector3 fromRegionPos = fromPos + regionPos;
Vector3 toRegionPos = presence.AbsolutePosition +
new Vector3(presence.Scene.RegionInfo.LegacyRegionLocX * Constants.RegionSize,
presence.Scene.RegionInfo.LegacyRegionLocY * Constants.RegionSize, 0);
new Vector3(presence.Scene.RegionInfo.RegionWorldLocX, presence.Scene.RegionInfo.RegionWorldLocY, 0);
int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);

View File

@@ -663,8 +663,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
Vector3 avaPos = p.AbsolutePosition;
// Getting the global position for the Avatar
Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.LegacyRegionLocX*Constants.RegionSize + avaPos.X,
remoteClient.Scene.RegionInfo.LegacyRegionLocY*Constants.RegionSize + avaPos.Y,
Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.RegionWorldLocX + avaPos.X,
remoteClient.Scene.RegionInfo.RegionWorldLocY + avaPos.Y,
avaPos.Z);
string landOwnerName = string.Empty;

View File

@@ -213,8 +213,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
if (part != null)
{
ObjectRegionName = s.RegionInfo.RegionName;
uint localX = (s.RegionInfo.LegacyRegionLocX * (int)Constants.RegionSize);
uint localY = (s.RegionInfo.LegacyRegionLocY * (int)Constants.RegionSize);
uint localX = s.RegionInfo.RegionWorldLocX;
uint localY = s.RegionInfo.RegionWorldLocY;
ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")";
return part;
}