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Mantis#1314. Thank you kindly, Kinoc for YieldProlog.
I have added everything *except* the patch to .../LSL/Compiler.cs. The Compiler.cs patch has a namespace issue. Lets make a second patch to close the gap.
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/*
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* Copyright (C) 2007-2008, Jeff Thompson
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the copyright holder nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
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{
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public class Functor : IUnifiable
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{
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public readonly Atom _name;
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public readonly object[] _args;
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public Functor(Atom name, object[] args)
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{
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if (args.Length <= 3)
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{
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if (args.Length == 0)
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throw new Exception("For arity 0 functor, just use name as an Atom");
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else if (args.Length == 1)
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throw new Exception("For arity 1 functor, use Functor1");
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else if (args.Length == 2)
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throw new Exception("For arity 2 functor, use Functor2");
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else if (args.Length == 3)
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throw new Exception("For arity 3 functor, use Functor3");
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else
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// (This shouldn't happen, but include it for completeness.
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throw new Exception("Cannot create a Functor of arity " + args.Length);
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}
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_name = name;
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_args = args;
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}
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public Functor(string name, object[] args)
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: this(Atom.a(name), args)
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{
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}
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/// <summary>
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/// Return an Atom, Functor1, Functor2, Functor3 or Functor depending on the
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/// length of args.
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/// Note that this is different than the Functor constructor which requires
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/// the length of args to be greater than 3.
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/// </summary>
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/// <param name="name"></param>
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/// <param name="args"></param>
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/// <returns></returns>
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public static object make(Atom name, object[] args)
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{
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if (args.Length <= 0)
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return name;
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else if (args.Length == 1)
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return new Functor1(name, args[0]);
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else if (args.Length == 2)
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return new Functor2(name, args[0], args[1]);
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else if (args.Length == 3)
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return new Functor3(name, args[0], args[1], args[2]);
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else
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return new Functor(name, args);
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}
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/// <summary>
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/// Call the main make, first converting name to an Atom.
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/// </summary>
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/// <param name="name"></param>
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/// <param name="args"></param>
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/// <returns></returns>
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public static object make(string name, object[] args)
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{
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return make(Atom.a(name), args);
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}
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public IEnumerable<bool> unify(object arg)
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{
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arg = YP.getValue(arg);
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if (arg is Functor)
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{
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Functor argFunctor = (Functor)arg;
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if (_name.Equals(argFunctor._name))
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return YP.unifyArrays(_args, argFunctor._args);
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else
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return YP.fail();
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}
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else if (arg is Variable)
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return ((Variable)arg).unify(this);
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else
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return YP.fail();
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}
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public override string ToString()
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{
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string result = _name + "(" + YP.getValue(_args[0]);
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for (int i = 1; i < _args.Length; ++i)
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result += ", " + YP.getValue(_args[i]);
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result += ")";
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return result;
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}
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public bool termEqual(object term)
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{
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term = YP.getValue(term);
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if (term is Functor)
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{
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Functor termFunctor = (Functor)term;
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if (_name.Equals(termFunctor._name) && _args.Length == termFunctor._args.Length)
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{
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for (int i = 0; i < _args.Length; ++i)
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{
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if (!YP.termEqual(_args[i], termFunctor._args[i]))
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return false;
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}
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return true;
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}
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}
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return false;
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}
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public bool lessThan(Functor functor)
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{
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// Do the equal check first since it is faster.
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if (!_name.Equals(functor._name))
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return _name.lessThan(functor._name);
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if (_args.Length != functor._args.Length)
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return _args.Length < functor._args.Length;
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for (int i = 0; i < _args.Length; ++i)
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{
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if (!YP.termEqual(_args[i], functor._args[i]))
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return YP.termLessThan(_args[i], functor._args[i]);
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}
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return false;
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}
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public bool ground()
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{
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for (int i = 0; i < _args.Length; ++i)
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{
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if (!YP.ground(_args[i]))
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return false;
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}
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return true;
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}
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public void addUniqueVariables(List<Variable> variableSet)
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{
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for (int i = 0; i < _args.Length; ++i)
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YP.addUniqueVariables(_args[i], variableSet);
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}
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public object makeCopy(Variable.CopyStore copyStore)
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{
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object[] argsCopy = new object[_args.Length];
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for (int i = 0; i < _args.Length; ++i)
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argsCopy[i] = YP.makeCopy(_args[i], copyStore);
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return new Functor(_name, argsCopy);
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}
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}
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}
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