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Mantis#1314. Thank you kindly, Kinoc for YieldProlog.
I have added everything *except* the patch to .../LSL/Compiler.cs. The Compiler.cs patch has a namespace issue. Lets make a second patch to close the gap.
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/*
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* Copyright (C) 2007-2008, Jeff Thompson
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the copyright holder nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
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{
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public class Functor3 : IUnifiable
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{
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public readonly Atom _name;
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public readonly object _arg1;
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public readonly object _arg2;
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public readonly object _arg3;
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public Functor3(Atom name, object arg1, object arg2, object arg3)
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{
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_name = name;
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_arg1 = arg1;
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_arg2 = arg2;
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_arg3 = arg3;
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}
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public Functor3(string name, object arg1, object arg2, object arg3)
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: this(Atom.a(name), arg1, arg2, arg3)
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{
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}
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public IEnumerable<bool> unify(object arg)
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{
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arg = YP.getValue(arg);
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if (arg is Functor3)
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{
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Functor3 argFunctor = (Functor3)arg;
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if (_name.Equals(argFunctor._name))
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{
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foreach (bool l1 in YP.unify(_arg1, argFunctor._arg1))
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{
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foreach (bool l2 in YP.unify(_arg2, argFunctor._arg2))
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{
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foreach (bool l3 in YP.unify(_arg3, argFunctor._arg3))
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yield return false;
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}
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}
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}
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}
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else if (arg is Variable)
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{
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foreach (bool l1 in ((Variable)arg).unify(this))
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yield return false;
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}
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}
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public override string ToString()
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{
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return _name + "(" + YP.getValue(_arg1) + ", " + YP.getValue(_arg2) + ", " +
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YP.getValue(_arg3) + ")";
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}
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public bool termEqual(object term)
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{
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term = YP.getValue(term);
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if (term is Functor3)
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{
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Functor3 termFunctor = (Functor3)term;
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return _name.Equals(termFunctor._name) && YP.termEqual(_arg1, termFunctor._arg1)
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&& YP.termEqual(_arg2, termFunctor._arg2)
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&& YP.termEqual(_arg3, termFunctor._arg3);
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}
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return false;
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}
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public bool lessThan(Functor3 functor)
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{
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// Do the equal check first since it is faster.
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if (!_name.Equals(functor._name))
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return _name.lessThan(functor._name);
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if (!YP.termEqual(_arg1, functor._arg1))
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return YP.termLessThan(_arg1, functor._arg1);
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if (!YP.termEqual(_arg2, functor._arg2))
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return YP.termLessThan(_arg2, functor._arg2);
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return YP.termLessThan(_arg3, functor._arg3);
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}
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public bool ground()
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{
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return YP.ground(_arg1) && YP.ground(_arg2) && YP.ground(_arg3);
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}
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public void addUniqueVariables(List<Variable> variableSet)
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{
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YP.addUniqueVariables(_arg1, variableSet);
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YP.addUniqueVariables(_arg2, variableSet);
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YP.addUniqueVariables(_arg3, variableSet);
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}
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public object makeCopy(Variable.CopyStore copyStore)
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{
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return new Functor3(_name, YP.makeCopy(_arg1, copyStore),
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YP.makeCopy(_arg2, copyStore), YP.makeCopy(_arg3, copyStore));
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}
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}
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}
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