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change llAtan2 arguments order to (y,x) to match standard documentation
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@@ -43,7 +43,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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{
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void state(string newState);
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//ApiDesc Returns absolute version as val (ie as postive value)
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LSL_Integer llAbs(LSL_Integer val);
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//ApiDesc Returns cosine of val (val in radians)
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LSL_Float llAcos(LSL_Float val);
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//ApiDesc Sleep 0.1
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void llAddToLandBanList(LSL_Key avatarId, LSL_Float hours);
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@@ -55,8 +57,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b);
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void llApplyImpulse(LSL_Vector force, LSL_Integer local);
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void llApplyRotationalImpulse(LSL_Vector force, int local);
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//ApiDesc Returns sine of val (val in radians)
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LSL_Float llAsin(LSL_Float val);
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LSL_Float llAtan2(LSL_Float x, LSL_Float y);
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//ApiDesc Returns the angle whose tangent is the y/x
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LSL_Float llAtan2(LSL_Float y, LSL_Float x);
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void llAttachToAvatar(LSL_Integer attachment);
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void llAttachToAvatarTemp(LSL_Integer attachmentPoint);
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LSL_Key llAvatarOnSitTarget();
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